corrupted model, try making a model dumper which dumps all models of the region youre in, then replace those model ids with fresh, non corrupted, models.
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Not sure what the problem is. Seems to occur more on highmem. Doesn't happen 100% of the time. Logging in/out sometimes will get rid of it, also loading a new region gets rid of it.
corrupted model, try making a model dumper which dumps all models of the region youre in, then replace those model ids with fresh, non corrupted, models.
highmem uses more detailed models(lil grass and rock thingies). so thats probs where youre problem lies.
I think I did a cheap-hax fix for now.
still displays all floors etc. i'll probably see more problems as I play around with it though. thanks for your helpCode:private static void setHighMem() { WorldController.lowMem = false; Texture.lowMem = false; lowMem = false; ObjectManager.lowMem = false; ObjectDef.lowMem = true; //load lowmem models }
edit: zoning out then coming back into the region does it again...well, time to start dumping.
Fixed it by deleting the models I wasn't loading from my Raw folder. That did it for some reason, probably an overwrite of a bad model that I wasn't even using.
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