Thread: [Galkons refactored]T2 when connecting

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  1. #1 [Galkons refactored]T2 when connecting 
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  2. #2  
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  3. #3  
    ???

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    I'm going to go ahead and say the server you're trying to connect to:

    • Uses a different protocol or
    • Has modified packet ids or
    • Just sucks


    Those are the only reasons it would throw a T2.
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    Error: T2 - 126,134,249

    There's a packet server-sided that has an ID way too high for your client to handle.
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    Quote Originally Posted by Ghost++ View Post
    Error: T2 - 126,134,249

    There's a packet server-sided that has an ID way too high for your client to handle.
    It sends the packet ids as unsigned byte right? Then it would be up to 255, not 125 like a signed byte.
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  7. #7  
    F*ck the rest join the best, WoR

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    You need to remove the line of code in the server it's meant to make the client cache but it has be patched and results in a T2 error.


    The wor has begun.

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  8. #8  
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    Quote Originally Posted by sigex View Post
    You need to remove the line of code in the server it's meant to make the client cache but it has be patched and results in a T2 error.
    Wat? A T2 error is caused by an exception in handling the packet while a T1 error relates to wrong packetsizes...
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