public void skillCapeEmotes() {
int capes[] = {15000,15001,15002,15003,15004,15005,15006,15008,1 5009,
15010,15011,15012,15013,15014,15015,15016,15017,15 018,15019,15020};
int emotes[] = {4959,4981,4961,4973,4979,4939,4947,4977,4969,4965 ,4949,4937,
4967,4941,4943,4951,4955,4975,4957,4963};
int gfx[] = {611,614,621,617,606,629,607,625,626,623,620,619,6 24,610,609,616,
618,615,613,622};
for (int i = 0; i < capes.length; i++) {
if (c.playerEquipment[c.playerCape] == capes[i] || c.playerEquipment[c.playerCape] == capes[i] + 21) {
startAnimation(emotes[i]);
lowGFX(gfx[i], 0);
updateRequired = true;
appearanceUpdateRequired = true;
}
}
if (playerEquipment[playerCape] == 15007
|| playerEquipment[playerCape] == 15028) { //Hitpoints cape
if (pGender == 0) {
lowGFX(612, 0);
setAnimation(4971);
sM("You Do your skillcape emote");
updateRequired = true;
appearanceUpdateRequired = true;
} else
if (pGender == 1) {
lowGFX(628, 0);
setAnimation(4971);
sM("You Do your skillcape emote");
updateRequired = true;
appearanceUpdateRequired = true;
}
}
if (playerEquipment[playerCape] == 15042) { //Quest cape
lowGFX(608, 0);
setAnimation(4945);
updateRequired = true;
appearanceUpdateRequired = true;
}
}