Thread: Preload Model Question

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  1. #1 Preload Model Question 
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    Trytohaxme's Avatar
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    I tried preloading my models, so it doesn't damage my cache, and it all seems to load and work fine.
    I even made all my models .dat as someone said that was the correct way to do it.
    So I load up my client and login, but all my models haven't changed?

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  2. #2  
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    If they are new items such as a godsword you still need to make ints for them.
    Quote Originally Posted by Note
    Why do you quote yourself?
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    Are you talking about like previously fucked models? Yea they don't fix that, gota Readd the shit again, elaborate a bit more so i get it, btw sell me some weed
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    Quote Originally Posted by Demetri View Post
    Are you talking about like previously fucked models? Yea they don't fix that, gota Readd the shit again, elaborate a bit more so i get it, btw sell me some weed
    I'm pre-loading some of my already fucked models though...
    Quote Originally Posted by Note
    Why do you quote yourself?
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  5. #5  
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    I have the int's for them, and apparently NONE of the models are working!
    It's a clean/fresh deob, so I don't know what the problem would be?
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  6. #6  
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    To be honest, I'm not really worried about preloading much.
    The reason I did it, is because when I added the models to the cache, it fucked my fences up.

    So if someone could just tell me, what model interferes with the fences I would be highly appreciated!
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  7. #7  
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    make sure to remove previous gzipped mdls. had the same problem.
    MY DISCORD:
    bluejay#1504
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  8. #8  
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    I replaced my cache with the clean 377, then I preloaded again, and still the same 'problem'.
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  9. #9  
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    old fasion way;

    ::addmodel ****
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  10. #10  
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    Quote Originally Posted by Rainaka View Post
    old fasion way;

    ::addmodel ****
    Well if you took the time to read the posts, when I do that the cache corrupts.
    The fences become them dumb ass helmets, and the fountain has crates around it.
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