rofl take your mith drag models rename the .gz change the ints and as long as u didnt add them too your cache your trees will go back to normal and youll have a mith drag still
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Well i have obviously overrided mith drags with my trees could i please have the models for these tress
Dont no if there same trees or not
rofl take your mith drag models rename the .gz change the ints and as long as u didnt add them too your cache your trees will go back to normal and youll have a mith drag still

Yes, do the above, chose a model ID of say 14000+ for a 377 cache and 9000+ for a 317 cache.
But to remove the model that's over writing the tree models go into your class5 and find this:
Code:if(i == 72) { // NPC ID aClass30_Sub2_Sub2_60.anInt1406 = anIntArray72[630]; class5.method165(true, aClass30_Sub2_Sub2_60); // Collect original NPC data class5.aStringArray66 = new String[5]; class5.aStringArray66[1] = "Attack"; class5.anIntArray94 = new int[3]; // Number of models the NPC uses class5.anIntArray94[0] = 10013; // class5.anIntArray94[1] = 10128; // class5.anIntArray94[2] = 10186; // class5.aString65 = "Mithril Dragon"; // NPC name class5.anInt61 = 304; //combat level class5.aByteArray89 = "A scary dragon made of mithril".getBytes(); // NPC description }
Choose a different model Id in these lines:
and then in your models folder, find those models above^ and re-name them to a higher ID.Code:class5.anIntArray94[0] = 10013; // maybe change to 16500 class5.anIntArray94[1] = 10128; // maybe change to 16501 class5.anIntArray94[2] = 10186; // maybe change to 16502
After all that, find a NEW cache and add the models, the trees should then be normal.
(If you want to, go into rsmv and find these models:
10013
10128
10186
and gzip them and add them to your models folder -> ingame add models -> trees should be fixed.)
thanksyou ugly trees tho![]()

God Damn why not just fix your cache and pre load models instead of adding tree models
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