Thread: Can i av the models for this plz will rep++

Results 1 to 5 of 5
  1. #1 Can i av the models for this plz will rep++ 
    Registered Member
    Join Date
    Apr 2009
    Posts
    123
    Thanks given
    0
    Thanks received
    0
    Rep Power
    3
    Well i have obviously overrided mith drags with my trees could i please have the models for these tress





    Dont no if there same trees or not
    Reply With Quote  
     

  2. #2  
    Registered Member
    Nathan R's Avatar
    Join Date
    Jul 2007
    Age
    28
    Posts
    771
    Thanks given
    0
    Thanks received
    18
    Rep Power
    85
    rofl take your mith drag models rename the .gz change the ints and as long as u didnt add them too your cache your trees will go back to normal and youll have a mith drag still
    Reply With Quote  
     

  3. #3  
    Registered Member

    Join Date
    Mar 2009
    Posts
    1,012
    Thanks given
    70
    Thanks received
    178
    Rep Power
    436
    Yes, do the above, chose a model ID of say 14000+ for a 377 cache and 9000+ for a 317 cache.
    But to remove the model that's over writing the tree models go into your class5 and find this:

    Code:
    if(i == 72) { // NPC ID
        aClass30_Sub2_Sub2_60.anInt1406 = anIntArray72[630]; 
        class5.method165(true, aClass30_Sub2_Sub2_60); // Collect original NPC data
        class5.aStringArray66 = new String[5];
        class5.aStringArray66[1] = "Attack";
             class5.anIntArray94 = new int[3]; // Number of models the NPC uses
             class5.anIntArray94[0] = 10013; // 
             class5.anIntArray94[1] = 10128; // 
             class5.anIntArray94[2] = 10186; // 
        class5.aString65 = "Mithril Dragon"; // NPC name
        class5.anInt61 = 304; //combat level
        class5.aByteArray89 = "A scary dragon made of mithril".getBytes(); // NPC description
    }

    Choose a different model Id in these lines:

    Code:
             class5.anIntArray94[0] = 10013; // maybe change to 16500
             class5.anIntArray94[1] = 10128; // maybe change to 16501
             class5.anIntArray94[2] = 10186; // maybe change to 16502
    and then in your models folder, find those models above^ and re-name them to a higher ID.
    After all that, find a NEW cache and add the models, the trees should then be normal .

    (If you want to, go into rsmv and find these models:
    10013
    10128
    10186
    and gzip them and add them to your models folder -> ingame add models -> trees should be fixed.)
    Reply With Quote  
     

  4. #4  
    Registered Member
    Join Date
    Apr 2009
    Posts
    123
    Thanks given
    0
    Thanks received
    0
    Rep Power
    3
    thanksyou ugly trees tho
    Reply With Quote  
     

  5. #5  
    Registered Member
    Warlock 999's Avatar
    Join Date
    Jul 2008
    Age
    28
    Posts
    1,407
    Thanks given
    7
    Thanks received
    29
    Discord
    View profile
    Rep Power
    927
    God Damn why not just fix your cache and pre load models instead of adding tree models
    If anyone needs help with java questions or errors I will try and help with what I can/know
    my discord is Perkaholic feel free to add me with questions or to chat!

    "There is always one more thing you can do to increase your odds of success." -Hal Moore
    Reply With Quote  
     


Thread Information
Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)


User Tag List

Posting Permissions
  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •