Code:
public void getHead() {
if (protMage && !isSkulled)
headIcon = 2;
if (protRange && !isSkulled)
headIcon = 1;
if(protMelee && !isSkulled)
headIcon = 0;
if(ret && !isSkulled)
headIcon = 3;
if(redempt && !isSkulled)
headIcon = 5;
if(smite && !isSkulled)
headIcon = 4;
if(protMage && isSkulled)
headIcon = 2;
if(protRange && isSkulled)
headIcon = 1;
if(protMelee && isSkulled)
headIcon = 0;
if(ret && isSkulled)
headIcon = 3;
if(redempt && isSkulled)
headIcon = 5;
if(smite && isSkulled)
headIcon = 4;
else if(protMage && isSkulled || protRange && isSkulled || protMelee && isSkulled || ret && isSkulled || redempt && isSkulled || smite && isSkulled)
skullIcon = 0;
else if(!protMage && isSkulled || !protRange && isSkulled || !protMelee && isSkulled || !ret && isSkulled || !redempt && isSkulled || !smite && isSkulled)
headIcon = -1;
else if(!protMage && !protRange && !protMelee && !ret && !redempt && !smite && isSkulled)
skullIcon = 0;
else if(!protMage && !protRange && !protMelee && !ret && !redempt && !smite && !isSkulled)
headIcon = -1;
}
I fixed it, but is there a way to make this shorter?