Thread: Adding a Moving Fire Cape

Page 1 of 2 12 LastLast
Results 1 to 10 of 17
  1. #1 Adding a Moving Fire Cape 
    Registered Member
    `Tom's Avatar
    Join Date
    Oct 2008
    Age
    27
    Posts
    299
    Thanks given
    1
    Thanks received
    2
    Rep Power
    81
    I'm not sure where to even start.
    I just got my client to connect to my server on a 317 cache.
    Fire Cape doesn't move.
    I've searched the forums, asked in the shoutbox. This is my last resort.
    If anyone can even provide me with a link to a tutorial for this, i'll rep.
    Please and thank you.
    Stop whackin' it and read what I posted.
     

  2. #2  
    We be steady Mobbin'

    Stefan's Avatar
    Join Date
    Sep 2008
    Age
    26
    Posts
    2,380
    Thanks given
    38
    Thanks received
    23
    Rep Power
    1988
    [Only registered and activated users can see links. ]



    try using that mate
    People still use this site?
     

  3. #3  
    Registered Member
    `Tom's Avatar
    Join Date
    Oct 2008
    Age
    27
    Posts
    299
    Thanks given
    1
    Thanks received
    2
    Rep Power
    81
    Quote Originally Posted by Stefan View Post
    [Only registered and activated users can see links. ]



    try using that mate
    How would I get a Fire cape out of that?
    My client does't have models, or any edited items at all.
    So I was looking for a full tut.
    Stop whackin' it and read what I posted.
     

  4. #4  
    We be steady Mobbin'

    Stefan's Avatar
    Join Date
    Sep 2008
    Age
    26
    Posts
    2,380
    Thanks given
    38
    Thanks received
    23
    Rep Power
    1988
    if you add the models you could get the fire cape
    People still use this site?
     

  5. #5  
    Registered Member
    `Tom's Avatar
    Join Date
    Oct 2008
    Age
    27
    Posts
    299
    Thanks given
    1
    Thanks received
    2
    Rep Power
    81
    Quote Originally Posted by Stefan View Post
    if you add the models you could get the fire cape
    Well, do I just make a folder called 'Models'?
    Do you have a MSN? If so, add me. [Only registered and activated users can see links. ].
    Stop whackin' it and read what I posted.
     

  6. #6  
    We be steady Mobbin'

    Stefan's Avatar
    Join Date
    Sep 2008
    Age
    26
    Posts
    2,380
    Thanks given
    38
    Thanks received
    23
    Rep Power
    1988
    read the tut or search a thread on how to add models lol
    People still use this site?
     

  7. #7  
    Registered Member
    Join Date
    Jul 2008
    Posts
    8
    Thanks given
    0
    Thanks received
    0
    Rep Power
    0
    Try this:

    if(i == 6570){
    class8.aStringArray189 = new String[5];
    class8.aStringArray189[1] = "Wear";
    class8.anIntArray156 = new int[1];
    class8.anIntArray160 = new int[1];
    class8.anIntArray156[0] = 0;
    class8.anIntArray160[0] = 0;
    class8.anInt174 = 9631;//item look
    class8.anInt181 = 2000;
    class8.anInt190 = 400;
    class8.anInt198 = 0;
    class8.anInt204 = 2047;
    class8.anInt169 = -8;
    class8.anInt194 = 12;
    class8.anInt197 = -1;
    class8.aString170 = "Fire Cape";
    class8.aByteArray178 = "A cape of fire.".getBytes();
    }

    Add that to class8.java
     

  8. #8  
    We be steady Mobbin'

    Stefan's Avatar
    Join Date
    Sep 2008
    Age
    26
    Posts
    2,380
    Thanks given
    38
    Thanks received
    23
    Rep Power
    1988
    yea thats it haha
    People still use this site?
     

  9. #9  
    Registered Member
    `Tom's Avatar
    Join Date
    Oct 2008
    Age
    27
    Posts
    299
    Thanks given
    1
    Thanks received
    2
    Rep Power
    81
    Quote Originally Posted by shudsy View Post
    Try this:

    if(i == 6570){
    class8.aStringArray189 = new String[5];
    class8.aStringArray189[1] = "Wear";
    class8.anIntArray156 = new int[1];
    class8.anIntArray160 = new int[1];
    class8.anIntArray156[0] = 0;
    class8.anIntArray160[0] = 0;
    class8.anInt174 = 9631;//item look
    class8.anInt181 = 2000;
    class8.anInt190 = 400;
    class8.anInt198 = 0;
    class8.anInt204 = 2047;
    class8.anInt169 = -8;
    class8.anInt194 = 12;
    class8.anInt197 = -1;
    class8.aString170 = "Fire Cape";
    class8.aByteArray178 = "A cape of fire.".getBytes();
    }

    Add that to class8.java
    Thanks, is that the moving cape alone, or do I need models aswell?


    Still not moving.
    Stop whackin' it and read what I posted.
     

  10. #10  
    Registered Member
    Join Date
    Jul 2008
    Posts
    221
    Thanks given
    0
    Thanks received
    52
    Rep Power
    20
    In method 37 find:

    Code:
    (Class30_Sub2_Sub1_Sub3.anIntArray1480[34] >= j)
    {
    Class30_Sub2_Sub1_Sub2 class30_sub2_sub1_sub2_2 = Class30_Sub2_Sub1_Sub3.aClass30_Sub2_Sub1_Sub2Arra y1474[34];
    int i1 = class30_sub2_sub1_sub2_2.anInt1452 * class30_sub2_sub1_sub2_2.anInt1453 - 1;
    int l1 = class30_sub2_sub1_sub2_2.anInt1452 * anInt945 * 2;
    byte abyte2[] = class30_sub2_sub1_sub2_2.aByteArray1450;
    byte abyte5[] = aByteArray912;
    for(int k2 = 0; k2 <= i1; k2++)
    abyte5[k2] = abyte2[k2 - l1 & i1];
    
    class30_sub2_sub1_sub2_2.aByteArray1450 = abyte5;
    aByteArray912 = abyte2;
    Class30_Sub2_Sub1_Sub3.method370(34, -477);
    }
    Above or below it add,

    Code:
    (Class30_Sub2_Sub1_Sub3.anIntArray1480[40] >= j)//fire cape firecape
    {
    Class30_Sub2_Sub1_Sub2 class30_sub2_sub1_sub2_2 = Class30_Sub2_Sub1_Sub3.aClass30_Sub2_Sub1_Sub2Arra y1474[40];
    int i1 = class30_sub2_sub1_sub2_2.anInt1452 * class30_sub2_sub1_sub2_2.anInt1453 - 1;
    int l1 = class30_sub2_sub1_sub2_2.anInt1452 * anInt945 * 2;
    byte abyte2[] = class30_sub2_sub1_sub2_2.aByteArray1450;
    byte abyte5[] = aByteArray912;
    for(int k2 = 0; k2 <= i1; k2++)
    abyte5[k2] = abyte2[k2 - l1 & i1];
    
    class30_sub2_sub1_sub2_2.aByteArray1450 = abyte5;
    aByteArray912 = abyte2;
    Class30_Sub2_Sub1_Sub3.method370(40, -477);
    }
    That should work
     

Page 1 of 2 12 LastLast

Thread Information
Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)


User Tag List

Posting Permissions
  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •