Thread: need some glitchs fixed...

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  1. #1 need some glitchs fixed... 
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    okay well in my clients prompt i get these errors...

    Code:
    SilGar's v2 client starting up...
    loading custom Sprites part 1
    loading custom Sprites 2
    headicons_prayer 6.png Skulls Loaded
    Error: gir Too many players
    Error: Packet lost type 2 refreshing connection
    Error: Error packet size mismatch in getplayer pos:2 psize:0
    Error: Packet lost type 2 refreshing connection
    Error: Error packet size mismatch in getplayer pos:2 psize:0
    Error: Packet lost type 2 refreshing connection
    Error: gir size mismatch in getnpcpos - pos:1 psize:0
    Error: Packet lost type 2 refreshing connection
    any1 no how to fix?

    seriously.. wtf causes these things...
    Code:
    Error: gir Too many players
    Error: Packet lost type 2 refreshing connection
    Error: Error packet size mismatch in getplayer pos:2 psize:0
    Error: Packet lost type 2 refreshing connection
    Error: Error packet size mismatch in getplayer pos:2 psize:0
    Error: Packet lost type 2 refreshing connection
    Error: gir size mismatch in getnpcpos - pos:1 psize:0
    Error: Packet lost type 2 refreshing connection
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  2. #2  
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    um do u see the error:too many players

    ??
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  3. #3  
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    ya, i see it... it duz that when im the only person on the map....

    ive been on a server with 60 ppl on the area, didn't get the glitch

    and i been on a server with 5 ppl in the area, it happens randomly....

    heres the part of the code... it makes me disconect...

    Code:
        private final void method31(Class30_Sub2_Sub2 class30_sub2_sub2, int i, int j)
        {
            anInt839 = 0;
            anInt893 = 0;
            if(j <= 0)
                anInt877 = aClass17_1000.method246();
            method139(class30_sub2_sub2, -45, i);
            method46(i, class30_sub2_sub2, (byte)2);
            method86(i, class30_sub2_sub2, true);
            for(int k = 0; k < anInt839; k++)
            {
                int l = anIntArray840[k];
                if(((Class30_Sub2_Sub4_Sub1) (aClass30_Sub2_Sub4_Sub1_Sub1Array835[l])).anInt1537 != anInt1161)
                {
                    aClass30_Sub2_Sub4_Sub1_Sub1Array835[l].aClass5_1696 = null;
                    aClass30_Sub2_Sub4_Sub1_Sub1Array835[l] = null;
                }
            }
    
            if(class30_sub2_sub2.anInt1406 != i)
            {
                signlink.reporterror(aString1173 + " size mismatch in getnpcpos - pos:" + class30_sub2_sub2.anInt1406 + " psize:" + i);
                throw new RuntimeException("eek");
            }
            for(int i1 = 0; i1 < anInt836; i1++)
                if(aClass30_Sub2_Sub4_Sub1_Sub1Array835[anIntArray837[i1]] == null)
                {
                    signlink.reporterror(aString1173 + " null entry in npc list - pos:" + i1 + " size:" + anInt836);
                    throw new RuntimeException("eek");
                }
    
        }
    and also
    Code:
        private final void method134(byte byte0, int i, Class30_Sub2_Sub2 class30_sub2_sub2)
        {
            int j = class30_sub2_sub2.method419(8, 0);
            if(j < anInt891)
            {
                for(int k = j; k < anInt891; k++)
                    anIntArray840[anInt839++] = anIntArray892[k];
    
            }
            if(j > anInt891)
            {
                signlink.reporterror(aString1173 + " Too many players");
                throw new RuntimeException("eek");
            }
            anInt891 = 0;
            for(int l = 0; l < j; l++)
            {
                int i1 = anIntArray892[l];
                Class30_Sub2_Sub4_Sub1_Sub2 class30_sub2_sub4_sub1_sub2 = aClass30_Sub2_Sub4_Sub1_Sub2Array890[i1];
                int j1 = class30_sub2_sub2.method419(1, 0);
                if(j1 == 0)
                {
                    anIntArray892[anInt891++] = i1;
                    class30_sub2_sub4_sub1_sub2.anInt1537 = anInt1161;
                } else
                {
                    int k1 = class30_sub2_sub2.method419(2, 0);
                    if(k1 == 0)
                    {
                        anIntArray892[anInt891++] = i1;
                        class30_sub2_sub4_sub1_sub2.anInt1537 = anInt1161;
                        anIntArray894[anInt893++] = i1;
                    } else
                    if(k1 == 1)
                    {
                        anIntArray892[anInt891++] = i1;
                        class30_sub2_sub4_sub1_sub2.anInt1537 = anInt1161;
                        int l1 = class30_sub2_sub2.method419(3, 0);
                        class30_sub2_sub4_sub1_sub2.method448(false, (byte)20, l1);
                        int j2 = class30_sub2_sub2.method419(1, 0);
                        if(j2 == 1)
                            anIntArray894[anInt893++] = i1;
                    } else
                    if(k1 == 2)
                    {
                        anIntArray892[anInt891++] = i1;
                        class30_sub2_sub4_sub1_sub2.anInt1537 = anInt1161;
                        int i2 = class30_sub2_sub2.method419(3, 0);
                        class30_sub2_sub4_sub1_sub2.method448(true, (byte)20, i2);
                        int k2 = class30_sub2_sub2.method419(3, 0);
                        class30_sub2_sub4_sub1_sub2.method448(true, (byte)20, k2);
                        int l2 = class30_sub2_sub2.method419(1, 0);
                        if(l2 == 1)
                            anIntArray894[anInt893++] = i1;
                    } else
                    if(k1 == 3)
                        anIntArray840[anInt839++] = i1;
                }
            }
    
            if(byte0 != 2)
                anInt939 = -80;
        }
    as u can se in thse voids they are caused...

    any idea how to fix...?!
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  4. #4  
    Member need some glitchs fixed... Market Banned


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    Its a serverside problem, what's also known as a "t2" (player updating error), if you don't know what's causing it..it's hard to find the cause.

    Attached imageAttached image
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  5. #5  
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    luke, isn't there an easy fix to this?
    a fix to t2...? please help me
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