
Originally Posted by
cory
no ive fixed the hp numbers, but the icons r still overlapping etc....
some 1 please help meh
right 2 secs. not 100% sure but look in client.java for this method "updateEntities()"
and
Code:
if(j < playerCount)
{
int l = 30;
Player player = (Player)obj;
if(player.headIcon != 0)
{
npcScreenPos(((Entity) (obj)), ((Entity) (obj)).height + 15);
if(spriteDrawX > -1)
{
for(int i2 = 0; i2 < 8; i2++)
if((player.headIcon & 1 << i2) != 0)
{
headIcons_prayer[i2].drawSprite(spriteDrawX - 12, spriteDrawY - l);
l -= 25;
}
}
}
if(j >= 0 && anInt855 == 10 && anInt933 == playerIndices[j])
{
npcScreenPos(((Entity) (obj)), ((Entity) (obj)).height + 15);
if(spriteDrawX > -1)
headIcons_prayer[7].drawSprite(spriteDrawX - 12, spriteDrawY - l);
}
}
show me your one of those. thats what prays the prayer icons / pk icon
Mines a little different and a little broken. But you get the point. I hope if your using non renamed GL finding it. You shouldn't be using stupid clients that have retarded names for things. and dummys in your methods