Thread: Battle pass interface release

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  1. #1 Battle pass interface release 
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    Hello as Classic released out he's project with the battle pass system i've coded and i saw he also released the battle pass server code seperated there you have the interface.

    In the battle pass system you was able to level up 24 levels that included 24 rewards.

    Interface was coded for Ruse/Solace base but can be easily converted to any other base.

    Sprites DOWNLOAD

    Was decent experience. Well peoples are RATS over here xD

    Argon owner RIP as he bought the system too.

    Interface preview
    Attached image

    Code:
     private static void battlePass(TextDrawingArea[] tda) {
            RSInterface widget = addInterface(47112);
    
            addSprite(47113, SpriteLoader.sprites[1509]);
    
            addText(47114, "Battle Pass", tda, 2, 0xFF981F, true, true);
    
            addHoverButtonWSpriteLoader(47115, 737, 16, 16, "Close", -1, 47116, 1);
            addHoveredImageWSpriteLoader(47116, 738, 16, 16, 47117);
    
            addText(47118, "Current Level: 10", tda, 1, 0xFF981F, true, true);
            addText(47119, "Experience: 0 / 450", tda, 1, 0xFF981F, true, true);
            addText(47120, "Page 1 / 3", tda, 1, 0xFF981F, true, true);
    
            addHoverButtonWSpriteLoader(47121, 1510, 73, 25, "Buy pass", -1, 47122, 1);
            addHoveredImageWSpriteLoader(47122, 1511, 73, 25, 47123);
    
    
            addText(47124, "Buy pass", tda, 2, 0xFF981F, true, true);
    
            addItemContainer(47125, new int[]{72, 0}, new int[]{4, 1}, new String[]{}, false);
            addItemContainer(47126, new int[]{72, 0}, new int[]{4, 1}, new String[]{}, false);
    
            addText(47127, "Level: 5", tda, 1, 0xFF981F, true, true);
            addText(47128, "Level: 5", tda, 1, 0xFF981F, true, true);
            addText(47129, "Level: 5", tda, 1, 0xFF981F, true, true);
            addText(47130, "Level: 5", tda, 1, 0xFF981F, true, true);
            addText(47131, "Level: 5", tda, 1, 0xFF981F, true, true);
            addText(47132, "Level: 5", tda, 1, 0xFF981F, true, true);
            addText(47133, "Level: 5", tda, 1, 0xFF981F, true, true);
            addText(47134, "Level: 5", tda, 1, 0xFF981F, true, true);
    
            addHoverButtonWSpriteLoader(47135, 1514, 85, 22, "Claim", -1, 47136, 1);
            addHoveredImageWSpriteLoader(47136, 1515, 85, 22, 47137);
            addHoverButtonWSpriteLoader(47138, 1514, 85, 22, "Claim", -1, 47139, 1);
            addHoveredImageWSpriteLoader(47139, 1515, 85, 22, 47140);
            addHoverButtonWSpriteLoader(47141, 1514, 85, 22, "Claim", -1, 47142, 1);
            addHoveredImageWSpriteLoader(47142, 1515, 85, 22, 47143);
            addHoverButtonWSpriteLoader(47144, 1514, 85, 22, "Claim", -1, 47145, 1);
            addHoveredImageWSpriteLoader(47145, 1515, 85, 22, 47146);
    
            addHoverButtonWSpriteLoader(47147, 1514, 85, 22, "Claim", -1, 47148, 1);
            addHoveredImageWSpriteLoader(47148, 1515, 85, 22, 47149);
            addHoverButtonWSpriteLoader(47150, 1514, 85, 22, "Claim", -1, 47151, 1);
            addHoveredImageWSpriteLoader(47151, 1515, 85, 22, 47152);
            addHoverButtonWSpriteLoader(47153, 1514, 85, 22, "Claim", -1, 47154, 1);
            addHoveredImageWSpriteLoader(47154, 1515, 85, 22, 47155);
            addHoverButtonWSpriteLoader(47156, 1514, 85, 22, "Claim", -1, 47157, 1);
            addHoveredImageWSpriteLoader(47157, 1515, 85, 22, 47158);
    
            addHoverButtonWSpriteLoader(47159, 1512, 57, 13, "Next page", -1, 47160, 1);
            addHoveredImageWSpriteLoader(47160, 1513, 57, 13, 47161);
    
            addText(47162, "Battle Pass Expires: 06/24 6PM", tda, 1, 0xFF981F, true, true); // <-- This was supposed to be automatic never added the timer in the server side
    
            widget.totalChildren(39);
    
            widget.child(0, 47113, 10, 13);
            widget.child(1, 47114, 250, 22);
            widget.child(2, 47115, 474, 22);
            widget.child(3, 47116, 474, 22);
    
            widget.child(4, 47118, 90, 55);
            widget.child(5, 47119, 275, 55);
            widget.child(6, 47120, 253, 79);
    
            widget.child(7, 47121, 372, 50);
            widget.child(8, 47122, 372, 50);
            widget.child(9, 47124, 408, 54);
    
            widget.child(10, 47125, 80, 127);
            widget.child(11, 47126, 80, 232);
    
            widget.child(12, 47135, 56, 169);
            widget.child(13, 47136, 56, 169);
            widget.child(14, 47138, 160, 169);
            widget.child(15, 47139, 160, 169);
            widget.child(16, 47141, 264, 169);
            widget.child(17, 47142, 264, 169);
            widget.child(18, 47144, 368, 169);
            widget.child(19, 47145, 368, 169);
    
            widget.child(20, 47147, 56, 275);
            widget.child(21, 47148, 56, 275);
            widget.child(22, 47150, 160, 275);
            widget.child(23, 47151, 160, 275);
            widget.child(24, 47153, 264, 275);
            widget.child(25, 47154, 264, 275);
            widget.child(26, 47156, 368, 275);
            widget.child(27, 47157, 368, 275);
            //End of second buttons
            widget.child(28, 47127, 96, 173);
            widget.child(29, 47128, 201, 173);
            widget.child(30, 47129, 306, 173);
            widget.child(31, 47130, 411, 173);
    
            widget.child(32, 47131, 96, 278);
            widget.child(33, 47132, 201, 278);
            widget.child(34, 47133, 306, 278);
            widget.child(35, 47134, 411, 278);
    
            widget.child(36, 47159, 430, 78);
            widget.child(37, 47160, 430, 78);
    
            widget.child(38, 47162, 105, 78);
        }
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  2. #2  
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    thanks for release you should add a pic of the interface
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  3. #3  
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    Quote Originally Posted by _joe View Post
    thanks for release you should add a pic of the interface
    Attached image

    Added
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  4. #4  
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    You stole this work as you did the other interfaces you sold but then gonna cry and call people rats for releasing said work after they finished the system themselves. I love the process lol.
    Nonetheless thanks for the contribution of this interface, I'll post my old OSV/Ethos/Anguish snippet later.
    Last edited by Kid Buu; 11-10-2020 at 12:07 AM.
    Attached image
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  6. #5  
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    Quote Originally Posted by Kid Buu View Post
    You stole this work as you did the other interfaces you sold but then gonna cry and call people rats for releasing said work after they finished the system themselves. I love the process lol.
    Nonetheless thanks for the contribution of this interface, I'll post my old OSV/Ethos/Anguish snippet later.
    When Celestial rsps was released there was basicly nothing changed or finished. I checked the code and they left everythink as it was added and Classic himself is a rat as he said he coded it all himself. Nothing was stolen the whole system was done by me so i have all the rights to it.
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  7. #6  
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    Quote Originally Posted by Kobee View Post
    When Celestial rsps was released there was basicly nothing changed or finished. I checked the code and they left everythink as it was added and Classic himself is a rat as he said he coded it all himself. Nothing was stolen the whole system was done by me so i have all the rights to it.
    This was 5 months ago, move on brother.
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  8. #7  
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    Quote Originally Posted by Kid Buu View Post
    This was 5 months ago, move on brother.
    Well so did i xD
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