Cool, thanks.
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https://mega.nz/file/QpwVDApA#U53oEr...iCCAdeLan_PRSU
Added RuneLite to the original Anguish-release for those wanting it for their projects.
To fix fullscreen problem it has, go to Client.java and replace setGameMode method with this:
Code:public void setGameMode(ScreenMode mode) { if (currentScreenMode == mode) return; currentScreenMode = mode; int totalClientWidth; int totalClientHeight; if (mode == ScreenMode.FULLSCREEN) { if (SystemUtils.IS_OS_MAC) { totalClientWidth = (int) MAXIMUM_SCREEN_BOUNDS.getWidth(); totalClientHeight = (int) MAXIMUM_SCREEN_BOUNDS.getHeight(); } else { totalClientWidth = mode.getWidth(); totalClientHeight = mode.getHeight(); } } else { totalClientWidth = mode.getWidth(); totalClientHeight = mode.getHeight(); } currentGameWidth = totalClientWidth; currentGameHeight = totalClientHeight; gameScreenWidth = currentScreenMode == ScreenMode.FIXED ? 516 : totalClientWidth; gameScreenHeight = currentScreenMode == ScreenMode.FIXED ? 338 : totalClientHeight; updateGameScreen(); }
Last edited by NoobScape; 06-08-2023 at 05:46 AM.
Cool, thanks.
Interesting. Is it just the frame, or is the majority of the functionality there(Aside from Plugins)?
Only issue I ran into was for resizing mode in game; was giving me in the log an error for
Could not be used.Code:createSpriteImage == ScreenMode.FIXED
Aside from that it is functionality is there, you’ll need to go through the implemented methods and add whatever could be missing to make it better than what it is from now but what my goal was to at least get the UI on the client with the basic notes plugin for everyone to use as I haven’t seen anyone release and people pay for it to be done and I took time out of the month to learn how to do it and accomplished that goal. The runelite configuration settings panel could use some work client sided for the sizing etc but yeah it’s a start!
Think I’m going to make a tutorial next on how to install runelite for any client.
Cache is located for .RuneScape in user home if anyone was curious.
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