Thread: 212 - Android Java Port

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  1. #1 212 - Android Java Port 
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    Hey, it's Null, one of the original creators of OpenOSRS and the guy who did fishing spots on mobile before Jaggy.
    I've been working on porting the desktop client to Android on and off for a while. Recently got serious with it and made huge progress.
    This is mainly for RSPS stuff, but by default, connects to official OSRS servers.

    Current features:
    Injector works
    Full AWT software rendering (50 fps unless your resolution is absurd)
    Logging in / world interacting
    Reflection checks (required for jagex to not input block you)
    Touch Support (some issues still but usable)

    media:

    Attached image

    This project is still very much in its infancy, but I wanted to open source it.
    If you modify the code, or want to help contribute, please pull request applicable changes

    GitHub - MeteorLite/meteor-mobile: Android port of Meteor

    Discord:
    Meteor
    Last edited by Null_Life; 03-13-2023 at 07:40 PM.
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  2. #2  
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    Thanks for the chat on discord. Very nice work. Keep it up!
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  3. #3  
    Bossman

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    Impressive work man, good to see you still active!
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    Apologies for the ignorance, but what use cases does this have?
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    Quote Originally Posted by Corey View Post
    Apologies for the ignorance, but what use cases does this have?

    RSPS (lol) (or mobile cheating if thats your thing I guess)
    Packet structures remain the same across desktop and mobile
    You can use mixins
    Its working off the deob so no reverse engineering (main reason for this project)

    It's honestly a LOT less work than reversing native, and the benefits of doing so are very slim, and mixins are a chore.
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  7. #6  
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    Updated:

    Fixes overdrawing
    (Client now achieves 50fps with reasonable resolutions)

    Removes multipliers from deob

    Fixes game sizing
    (Devices with notches will need to be manually dealt with if you want FULL screen)
    (Fixes click pos on devices without notches)

    Updated media in OP
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    Quote Originally Posted by Null_Life View Post
    Updated:

    Fixes overdrawing
    (Client now achieves 50fps with reasonable resolutions)

    Removes multipliers from deob

    Fixes game sizing
    (Devices with notches will need to be manually dealt with if you want FULL screen)
    (Fixes click pos on devices without notches)

    Updated media in OP
    Amazing work! Thanks for sharing, hope this is still around.
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  9. #8  
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    Updated:

    supports rev 212 (works on live game right now)

    I haven't really worked on it in a while but I've been fiddling with rsps again and wanted to show it some love.
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    Quote Originally Posted by Corey View Post
    Apologies for the ignorance, but what use cases does this have?
    I know this is old, but I wanted to address this since Null has updated this to work on the latest revision. But the best use case I see is that we can now maintain our own android fork and actually modify it. This especially rings true now that android is using the NXT C++ core.
    Additionally, this could support runelite features so you aren't missing out on much in terms of functionality that NXT would provide.
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    Quote Originally Posted by Cjay0091 View Post
    I know this is old, but I wanted to address this since Null has updated this to work on the latest revision. But the best use case I see is that we can now maintain our own android fork and actually modify it. This especially rings true now that android is using the NXT C++ core.
    Additionally, this could support runelite features so you aren't missing out on much in terms of functionality that NXT would provide.
    Cheers for bumping this thread, I hadn't seen it myself.
    Definitely a notable release, good work @Null_Life.

    Quote Originally Posted by blakeman8192 View Post
    Keep trying. Quitting is the only true failure.
    Spoiler for skrrrrr:

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