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Updated:
split existing code into modules, and added a lot of missing modules (api, api-rs, cache, deobfuscator)
cleaned up MainActivity
Injection is next major goal, but project looks like a proper mobile meteor already!
Updated:
Fixed the injector (its bundled inside the android project, and is ran independently from the client)
A working example can be found at meteor-mobile/RSClientMixin.java at main MeteorLite/meteor-mobile GitHub
This makes the project very closely resemble meteor for desktop now (framework wise), and as such, it is hosted under our organization at GitHub - MeteorLite/meteor-mobile: Android port of https://github.com/MeteorLite/meteor-client
Expect some really cool show offs from this before long!
Updated:
Brings literally all desktop meteor mixins into the project.
Adds Meteor apis (ClientPackets too!)
Re-enables remaining disabled injectors
Adds scripts module and script overlays
Adds Agility plugin
Adds Report Button plugin
Updated!
Adds splash screen
Adds overlay menu (press back to toggle in-game)
Adds very basic plugin list support (needs to be refined for mobile still)
Fixes ConfigManager for Android (Configs are a little bit different but operate the same)
Fixes screen sizing (we should no longer have to adjust for notches unless we want to.
Updated!
- Fixes login freeze
- Fixes keyboard at login
- Fixes clicking at the start of a camera drag
- Adds AutoLogin plugin (can't configure via overlay yet)
- Fixes Reflection checks
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