Thread: 317 with opengl ported from runelite

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  1. #1 317 with opengl ported from runelite 
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    as the title says heres a 317 deob(NOTHING HAS BEEN TOUCHED OTHER THAN THE ADDITION OF OPENGL) with runelite gpu plugin



    https://mega.nz/file/IXpyXCTA#fnO904...CNb3ZDH_bQCFEg

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    K4rn4ge
    Last edited by Spock; 02-09-2021 at 09:39 PM.
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    Thank you sir! Should be under client though?
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    Good release right here this is a valuable goat right here, friend! Thank u, much thanks.
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    Quote Originally Posted by BattleOSchool View Post
    Thank you sir! Should be under client though?
    Going to assume the thread was moved lol.

    Thanks Spooky, won't use since the runelite gpu plugin performs like ass but still a nice release.
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    Quote Originally Posted by Fire Cape View Post
    Going to assume the thread was moved lol.

    Thanks Spooky, won't use since the runelite gpu plugin performs like ass but still a nice release.
    Well. The way it was designed it basically hooks/plays off top of the existing scenegraph and applies after all of the operations are done/tiles are redrawn multiple times (at least stock runelite did). Since you are basically using opengl to render on the gpu, you could technically use gpu rather than software culling (edit ur Scenegraph draw to only iterate through the tiles once rather than multiple times).

    This would be a good starter for someone wanting to nuke the existing renderer backend.

    Also, you would probably get some gains by moving rendering off the main thread.


    Edit:
    I dumped the shaders off of RS a couple years back in revision 833. https://www.mediafire.com/file/dv812...aders.zip/file

    Since this is setup for OpenGL and the modern pipeline, Shadows/Bloom, etc should be pretty rippable from the new Revisions.
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    Good release!
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    Slaying it today. Good job, I'll archive this.



    An open source #633 revision server

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    Nice
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    Wow very nice
    Thanks, Kevin.
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    Nice

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