Thread: 317 with opengl ported from runelite

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  1. #41  
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    Quote Originally Posted by Mikey` View Post
    I'd love to use this for some kind of client project but in ubuntu it opens up 90% of the time as a little square and you have to restart a few times before it comes up right.
    This is an issue with many clients. You can modify the frame to fix it.
    If you are not interested in modifying the frame it usually works to not move your mouse after clicking the run button; and wait till the width and height are correct
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  2. #42  
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    Quote Originally Posted by Mikey` View Post
    I'd love to use this for some kind of client project but in ubuntu it opens up 90% of the time as a little square and you have to restart a few times before it comes up right.
    yeah that's common actually. Had it on my old 718 server when I was using elementaryOS.



    An open source #633 revision server

    Zed#3343
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  3. #43  
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    Quote Originally Posted by Evil View Post
    Here's the same client but loading 634 data:
    https://mega.nz/file/ug1SDSBJ#R_XCG1...cKGXTkBufqxbfw

    • Texture support
    • Sprite loader from eliminates release
    • Slight renaming


    Things to do:
    Fix the minimap icons not loading
    Fix certain corners that don't show on the minimap EX: Edgeville bank
    Probably much more as I didn't go too far with this.

    Credits to Brainpower for helping me out with the textures.
    I'd just like to point out that using RuneLite's opengl implementation barely works if your client loads higher rev models. We tried implementing it on Ikov a long time ago and places that were crowded were getting really low FPS, making it pretty much pointless. Npcs such as summoning familiars (steel titans in particular) were also tanking the fps.
    Just a warning to anyone planning on using this with 600+ data.
    [Today 01:29 AM] RSTrials: Nice 0.97 Win/Loss Ratio luke. That's pretty bad.
    [Today 01:30 AM] Luke132: Ok u fucking moron i forgot i could influence misc.random
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  5. #44  
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    Is it possible to make this work with the new release of 117?
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    Quote Originally Posted by Mocro View Post
    Is it possible to make this work with the new release of 117?
    yeah
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    Quote Originally Posted by Mocro View Post
    Is it possible to make this work with the new release of 117?
    yes theres only a few changes
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  8. #47  
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    Quote Originally Posted by Spock View Post
    yes theres only a few changes
    If someone could upload would help allot and i have noticed objects dont have animation on the world map.
    i think its a bug


    Edit:

    Im still trying to figure it out i have downloaded 117 hd plugin but still nothing.
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