This is next level stuff Awesome job!
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This release is insane. Thank y'all so much for this
This is next level stuff Awesome job!
salute for releasing something great
Haven't been online in ages, but we we I saw this i needed to comment. This is by far the best custom map I've ever seen. Well done.
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Woah
You know it! It was generally vague in the hopes that a friend of mine with a knack for lore would get into it, but we never made it that far. Here's the backdrop:
- The kingdom of Wyncroft conquered Alderfeld a little over a century ago.
- Qadim has been a tributary state of Wyncroft for a few decades.
- Avalon is independent but economically reliant on the mainland.
- Llandail Forest is seen as unworthy of conquest. Tyllfaen's way of life was hurt by Wyncroft in their past attempts for conquest, but the great tree protected them.
- A lot of Wyncroft's aggression was the consequence of a past king's paranoia. At the time, it was comparable in size to Alderfeld. (The old town being denoted by the darker walls of the market.) The king saw Alderfeld as a threat, given that it was a rich port city that could make alliances that Wyncroft could not.
- After Wyncroft conquered Alderfeld, they shut down the ports for years, if not decades. It wanted to realign the entire region's economy to be reliant on them. Even Qadim, who would mostly trade with desert towns across the western mountains, was strong-armed into becoming a tributary state, with the promise of varied goods and enough independence for the royal family to remain rich and powerful.
- The thinking with the current king, the grandson of the paranoid conqueror, is that Wyncroft can look outward with caution. It was only a decade or two ago that they began selling lumber to Avalon, Alderfeld's traditional trade partner. This limited external trade explains why I didn't make any other islands. The world would have opened up as the king became more lenient, according to lore.
I could link you to the quest ideas if you're interested. Some of them are pretty cringe and full of inside jokes, so I'd have to run by them before uploading them anywhere lol
Glad you'll make use of it! I should warn you that the filenames (which determine where in the world these regions appear) place it smack dab in the middle of the existing world. This was because my intention was that it would be the only map used in the prospective server. I don't envy what an annoyance it'll be to rename all of the files in order to shift the world elsewhere. You can see the .dat/.gz file name of a region in RSPSi by opening it up and selecting "Save As .dat/.gz". Sorry for not having the foresight to avoid that issue. Here's an old photo that shows you where most of the filenames correspond to. The first number of any given regions is the objects file, and the second is the landscape file, and that is the order in which you ought to load them in RSPSi. Don't mind the colours - that was because I made the world in chunks (RSPSi will wreck even the best computers if you try to make something this big in a single .pack file) and had to keep track of which border regions took priority when stitching it all together.
I'd be happy to try to find the time to create some tutorials if anyone's interested! I can make one on how to pack these maps, and one on how to use RSPSi and what design principles influenced the style while designing an area!
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