Thread: Rs317.Sharp - A Working C#/.NET Port of 317Refactor

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  1. #41  
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    Quote Originally Posted by Professor Oak View Post
    An interesting read for sure. Should make a project thread, would definitely follow!
    Thank you for the kind words. I didn't even remember where this thread was located. Maybe I ought to post it in the project section. It's hard to tell what should be in the Download section and what should be in the project section because it seems like a lot of things are both projects and downloadable. Maybe I'm just unfamiliar with the site layout since I'm a bit new!
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  2. #42  
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    Cool project. I thought I commented on this a few months back, but I guess I never did.
    Quote Originally Posted by blakeman8192 View Post
    Quitting is the only true failure.
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    awesome work, keep it up

    Quote Originally Posted by DownGrade View Post
    Don't let these no life creeps get to you, its always the same on here. They'd rather spend hours upon hours in the rune-server spam section then getting laid! ha ha!Its honestly pathetic i haven't seen so many lowlifes in my life its actually insane i wish that this section would just vanish its probably the only way to get these people out of the community...
    PLEASE BE AWARE OF IMPOSTERS MY DISCORD ID: 362240000760348683
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  4. #44  
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    Cant play, probably offline.
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  5. #45  
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    Impressive, amazingly clean code.
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    You had me at C# and OpenGL. You lost me at "end up in Unity".
    Ex-super moderator of Rune-Server.org and RSBot.org
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  7. #47  
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    Quote Originally Posted by Inside Sin View Post
    You had me at C# and OpenGL. You lost me at "end up in Unity".
    Unity3D was the path back to the browser and the path to mobile (both working). It also was the most likely to path to supporting 3D rendering in a way that was accessible to me, since I don't know OpenGL nearly at all.
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    Yeah these words don't come out of my mouth very often but Scu is right about the licensing on page 1.

    C# is nice, why don't you like Java though ?

    All Unity games look the same I'd stick with OpenGL
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  9. #49  
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    Late to the party but this is really cool, nice work! I'm glad you found 317Refactor useful.

    Scu is right about the license though - the MIT license file in my repo was from the repo generation and I need to delete it really..
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