Thread: Rs317.Sharp - A Working C#/.NET Port of 317Refactor

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  1. #31  
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    Quote Originally Posted by Mathlide View Post
    Looks very cool, good luck!
    Quote Originally Posted by PassionFruit View Post
    Interesting mate, well done!
    Thank you very much!

    I created a prototype for 3D GPU terrain rendering for Rs317.Sharp in Unity3D. I plan to eventually render the entire world in 3D but I consider it a low priority since I need to start actually writing a server emulator for a 2005-era project.



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  3. #32  
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    Quote Originally Posted by Glader View Post
    Thank you very much!

    I created a prototype for 3D GPU terrain rendering for Rs317.Sharp in Unity3D. I plan to eventually render the entire world in 3D but I consider it a low priority since I need to start actually writing a server emulator for a 2005-era project.



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    Nice man, well keep up the good work brother!
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    Hey guys, today I worked on porting the 317 client to android mobile. I have a video of it running on mobile too! It uses Unity3D's Android IL2CPP build target.

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  6. #34  
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    The other day I sunk an entire day into porting Runescape back to the web browser via Unity3D's WebGL. Unfortunately Unity3D's WebGL performance is terrible. I decided to make a video on it anyway, even though I consider it a failure.

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    Here is a working public test build of the Runescape 317 client running in the browser via WebGL. The password to the demo is "scape". It has taken a ton of work to get this running and only one challenge remains, replacing the traditional sockets with Websockets so that it can run from within the browser.

    https://hello-kitty.itch.io/scapegl-test
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  9. #36  
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    Very nice. Loading seems pretty slow in comparison with a normal 317 client. 2005 remakes aren't very popular and take years to make, but I'm sure you are aware of that.
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    Quote Originally Posted by medabi3 View Post
    Very nice. Loading seems pretty slow in comparison with a normal 317 client. 2005 remakes aren't very popular and take years to make, but I'm sure you are aware of that.
    Thank you =). Yes, there are some technical reasons why the loading is abit slow for now. I can dramatically increase the loading speed soon but other higher priority tasks are taking my attention.

    Today I have abit of a treat! The WebGL browser version is playable now, I'm running a test server that you can login to as a demo. I've made a video about it and you can actually visit the itch.io link to play it in the browser for at least today!



    https://hello-kitty.itch.io/scapegl-test
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  12. #38  
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    So dope dude! Love the updates to this project!
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    Quote Originally Posted by hc747 View Post
    So dope dude! Love the updates to this project!
    Thanks HC! I appreciate the longterm support =). The WebGL test was unexpectedly exciting today! I captures some screenshots of the event, quite afew players filtered in which was great. It really shows how a web client lowers the barrier of entry for onboarding new players.

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    Thanks to everyone who showed up!
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    An interesting read for sure. Should make a project thread, would definitely follow!
    [Today 01:29 AM] RSTrials: Nice 0.97 Win/Loss Ratio luke. That's pretty bad.
    [Today 01:30 AM] Luke132: Ok u fucking moron i forgot i could influence misc.random
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