There are corner pieces that go in the gap between wall edges. They smooth things out, as you can't have 2 wall types rendering on the same tile as far as I know.
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There are corner pieces that go in the gap between wall edges. They smooth things out, as you can't have 2 wall types rendering on the same tile as far as I know.
I know about it but on this example at exam center is nothing like that there is just 17349 walls and it all time import map without walls corners. This happen in all regions. Loading 148object and maps....
Spoiler for Screen:
Also got one more problem with bridge but that is probably texture problem with broke it, didnt look at it yet. This is how it looks after export
Spoiler for Screen:
does this do floor?
Sorry for the gravedig, why cant I even get this to work? I replaced all the E:/ locations to my own (using a mac) and its just a black screen.
Re working this for myself now and RE writing all packets to suit os. Thanks for your past work guys -Sam.
Edit: all working but map_index is broken
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