Thread: Map Editor Source

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  1. #31  
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    Quote Originally Posted by wolfenzi View Post
    did u get it work ? Cause like all walls have same id. I testing it at 3333,3333 exam center and like not sure how do it if there is just one type of walls with have type 0
    I was talking about the thread I quoted, not about this one.
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    There are corner pieces that go in the gap between wall edges. They smooth things out, as you can't have 2 wall types rendering on the same tile as far as I know.

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    Quote Originally Posted by Photon View Post
    There are corner pieces that go in the gap between wall edges. They smooth things out, as you can't have 2 wall types rendering on the same tile as far as I know.

    Attached image
    I know about it but on this example at exam center is nothing like that there is just 17349 walls and it all time import map without walls corners. This happen in all regions. Loading 148object and maps....
    Spoiler for Screen:
    Attached image

    Also got one more problem with bridge but that is probably texture problem with broke it, didnt look at it yet. This is how it looks after export
    Spoiler for Screen:
    Attached image
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  4. #34  
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    Quote Originally Posted by wolfenzi View Post
    I know about it but on this example at exam center is nothing like that there is just 17349 walls and it all time import map without walls corners. This happen in all regions. Loading 148object and maps....

    Also got one more problem with bridge but that is probably texture problem with broke it, didnt look at it yet. This is how it looks after export
    Spoiler for Screen:
    Attached image
    the corner is done on the tile thats connecting them all.

    Atleast this is how its done on higher rev

    Attached image
    R-S Mod Response  NL
    Proud to be dutch.

    Do you want to start modelling? Check lumplums thread here!
    https://www.rune-server.ee/runescape...del-guide.html
    Don't forget to look at the videos they will help you using primitives.
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  5. #35  
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    Quote Originally Posted by wolfenzi View Post
    I know about it but on this example at exam center is nothing like that there is just 17349 walls and it all time import map without walls corners. This happen in all regions. Loading 148object and maps....

    Also got one more problem with bridge but that is probably texture problem with broke it, didnt look at it yet. This is how it looks after export
    Spoiler for Screen:
    Attached image

    I believe the wall on that picture you provided is just rotated and a tile away from the other wall, not sure though.

    As for the brige, I think there are a few flags that you need to set to make it render correctly.
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    does this do floor?
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    Quote Originally Posted by sushi977 View Post
    does this do floor?
    To the best of my memory, yes it does.
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    Sorry for the gravedig, why cant I even get this to work? I replaced all the E:/ locations to my own (using a mac) and its just a black screen.

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  9. #39  
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    Quote Originally Posted by Slatum. View Post
    Sorry for the gravedig, why cant I even get this to work? I replaced all the E:/ locations to my own (using a mac) and its just a black screen.

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    Run with an IDE
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    Re working this for myself now and RE writing all packets to suit os. Thanks for your past work guys -Sam.

    Edit: all working but map_index is broken
    - -
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