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Here to the people that want particles, i will remove this thread if [Only registered and activated users can see links. ] wants me to as it is his work.
I used Mistex Client, so if you want to check out the particles you can download the server and cache from here [Only registered and activated users can see links. ]
[Only registered and activated users can see links. ]
Also if you did 0403 particles snippet then all you have to copy is
then in Client()Code:private ArrayList<Particle> currentParticles; private ArrayList<Particle> removeParticles; public void addParticle(Particle particle) { currentParticles.add(particle); }
Then you can just copy method146 from the client because thats how i render themCode:currentParticles = new ArrayList<Particle>(10000); removeParticles = new ArrayList<Particle>();
Credits -
[Only registered and activated users can see links. ]
And whoever worked on Mistex
Thanks, this will come in handy when I try to finish my particles.
When you added your depthbuffering did you get problems like this as well?
The depthbuffering works but no matter which client I take depthbuffering from it'll always
scramble my fire cape model.
EDIT: link is dead mate.
Could someone reupload this? I need a working client with particles so I can rip it into mine.
You should just add it with a public github so we can see what you change

Updated thread with working link
Thanks for the client! I managed to get particles working!![]()
mind sharing the cache bro? need the vanguard legs.


I ripped the useful particle shit out of this client. I have only one problem; on my client's fullscreen and resizable modes, particles look tiny and incorrectly scaled. Could you give me an improved method146 to fix this problem?
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