Thread: Client with particles

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  1. #1 Client with particles 
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    Here to the people that want particles, i will remove this thread if [Only registered and activated users can see links. ] wants me to as it is his work.
    I used Mistex Client, so if you want to check out the particles you can download the server and cache from here [Only registered and activated users can see links. ]



    [Only registered and activated users can see links. ]

    Also if you did 0403 particles snippet then all you have to copy is

    Code:
    	private ArrayList<Particle> currentParticles;
    	private ArrayList<Particle> removeParticles;
    
    	public void addParticle(Particle particle) {
    		currentParticles.add(particle);
    	}
    then in Client()

    Code:
    currentParticles = new ArrayList<Particle>(10000);
    removeParticles = new ArrayList<Particle>();
    Then you can just copy method146 from the client because thats how i render them

    Credits -
    [Only registered and activated users can see links. ]
    And whoever worked on Mistex
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  3. #2  
    Registered Member Stevenhax's Avatar
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    Thanks, this will come in handy when I try to finish my particles.
    When you added your depthbuffering did you get problems like this as well?


    The depthbuffering works but no matter which client I take depthbuffering from it'll always
    scramble my fire cape model.

    EDIT: link is dead mate.
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  4. #3  
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    Could someone reupload this? I need a working client with particles so I can rip it into mine.
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  5. #4  
    Endeavor

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    You should just add it with a public github so we can see what you change
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  6. #5  
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    Updated thread with working link
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  7. #6  
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    Thanks for the client! I managed to get particles working!
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  8. #7  
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    mind sharing the cache bro? need the vanguard legs.
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  9. #8  
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    Quote Originally Posted by Falador View Post
    mind sharing the cache bro? need the vanguard legs.
    Download it from here [Only registered and activated users can see links. ]
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  10. #9  
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    Quote Originally Posted by Stevenhax View Post
    Thanks, this will come in handy when I try to finish my particles.
    When you added your depthbuffering did you get problems like this as well?


    The depthbuffering works but no matter which client I take depthbuffering from it'll always
    scramble my fire cape model.

    EDIT: link is dead mate.
    nothing to do with depth buffering, that's what the old firecapes looked like. you need to pack a 508+ rev one.
    [Only registered and activated users can see links. ]
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  11. #10  
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    I ripped the useful particle shit out of this client. I have only one problem; on my client's fullscreen and resizable modes, particles look tiny and incorrectly scaled. Could you give me an improved method146 to fix this problem?
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