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  1. #1 377/667 objects 
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    Le loc FIN
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    Could these be used for 667 edgeville and draynor? Also do the 667 objects have secondary models?
    OT: Good job another great release.
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    Quote Originally Posted by Sasquatch420 View Post
    Could these be used for 667 edgeville and draynor? Also do the 667 objects have secondary models?
    OT: Good job another great release.
    as for edge and draynor, no because those are not overwritten.

    secondary models what do you mean ? the object models are loaded from an array so in some cases its not 1 model yeah if thats what you mean
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    The fog...it looks very nice.

    OT: Very nice release, will be using, just like everything else you're releasing at the moment Poesy Glad you're taking the time to contribute much more to the community.
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    Is that depth buffering i see?
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    Quote Originally Posted by Poesy700 View Post
    as for edge and draynor, no because those are not overwritten.

    secondary models what do you mean ? the object models are loaded from an array so in some cases its not 1 model yeah if thats what you mean
    Alright, and yeah in Flamables 667 objects most if not all secondary models on objects(Stall items, old oak tops, etc) either aren't being read correctly or they just didn't get dumped.
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    Wut obj models bro?
    Programmers are machines that convert caffeine into code
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    could you create a tut or something on how to extend the loc.dat and loc.idx to load 667 object models?? Because I use 525 objects. thanks
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    Bump, does this work if I have 525 maps+object models?
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    Quote Originally Posted by -MrC View Post
    could you create a tut or something on how to extend the loc.dat and loc.idx to load 667 object models?? Because I use 525 objects. thanks
    you have to re-dump the loc cba to explain or you rip it from my client release and load 2 locs [Only registered and activated users can see links. ]
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