Thread: Edited RuneLimited Client [667 Data] v1.0

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  1. #1 Edited RuneLimited Client [667 Data] v1.0 
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    Note: if you need any help adding other 667 data i didn't get to i will sure do it via team viewer just pm me. or any help needed








    Client: [Only registered and activated users can see links. ]
    Cache: [Only registered and activated users can see links. ]


    Data i added/Fixed:
    Maps
    Objects
    Anims
    Char Models
    Object Clicks
    Map Scene Fix
    Fixed ChatBox on fullscreen
    Fixed Some small bugs with client too that are not noticeable
    Fixed when you get to a certian 667 Object don't disappear
    Fixed Most tree models

    Note: Animations Need a little work for you guys to do some thing cause i got bored so i made this client for noobs had to hardcode the MapSence fix and Object clicks.
    Have Fun and like this please.



    Credits to
    Galkon for Client
    Badger for Roof Texutres


    Fix your Roof Textures:
    Quote Originally Posted by Badger View Post
    Ok guise, some of you know ive been working on the fix for roofs that use the grey shingles, and so i have!

    First, you need to download these models and pack them to your cache.
    [Only registered and activated users can see links. ]

    If you dont already have the texture for the roofs, it is included in that models download.




    Next, we need to add the new shingles texture to the cache.

    Open up tom's cache suite and load your cache. Then go to view/edit image archives > texture > click the little "+" symbol at the bottom, a parameters box should appear, type 50.

    It should have added a new archive to the top called "50.dat", select 50.dat and then click the "+" that is to the right of the first one. Find where you have the texture and add it to the archive, make sure you hit repack archive!




    Next we need to extend our textures array by 1, luck for you i have provided the texture.java i have edited, just replace yours with mine.

    [Only registered and activated users can see links. ]

    And you are done! Your previously glitched 508/474 maps will now have roofs!

    Known bugs: There is a bug where the map will display the wrong model for a slanting model, i have no clue how to fix that as it seems to be either loading the wrong object or 2 objects are trying to load on the same square.


    Oh and if you need tom's cache suite, ive re uploaded it here:
    [Only registered and activated users can see links. ]

    If the textures are loading because of your model, replace your model.java with this one: (I take no credit for it btw)
    [Only registered and activated users can see links. ]


    What you have added:


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  2. #2  
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    Omfg! Always wanted this! thanks sooo much.
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  3. #3  
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    Goodjob! will check it out
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  4. #4  
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    Welcome Hope its use full to many of you
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  5. #5  
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    Looks good.
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  6. #6  
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    Thanks guys.
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  7. #7  
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    Wow seems good
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  8. #8  
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    Quote Originally Posted by Massive' View Post
    Thanks guys.
    Can you add a regular 562 gameframe for me for some $$?
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    Yea Sure when i get back im heading out biking like bmx doing tricks add my Skype:
    Freezrsps
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  10. #10  
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    The quality in this release is moronic, looks like you just ripped tons of (damage) shit.

    Declaring a new variable for mapScenes in the Object class...
    My god lol, all that does is rid you of compilation errors.


    Code:
    anInt746 == mapSceneId
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