[rsimg]1038[/rsimg][rsimg]1040[/rsimg][rsimg]1042[/rsimg][rsimg]1044[/rsimg][rsimg]1046[/rsimg][rsimg]1048[/rsimg]THERE WAS A BUG, FIXED ON THIS VERSION![rsimg]1048[/rsimg][rsimg]1046[/rsimg][rsimg]1044[/rsimg][rsimg]1042[/rsimg][rsimg]1040[/rsimg][rsimg]1038[/rsimg]
BEFORE USING DO PENORS TUTORIAL HERE: [Only registered and activated users can see links. ]
AFTER THAT, change: (in start method of ondemandFetcher)
int j1 = abyte2.length / 6;
int j1 = stream2.readUnsignedWord();
Link for map index: (Only use this version of the map index, the others are bugged) [Only registered and activated users can see links. ]
Spoiler for Pictures:
^was missing part of daemonheim mapdata
^Since theres ppl saying it doesnt work, I followed this tutorial myself and it worked just fine. [missing new objects so thats why they look like that + also i have been updating my flo.dat so ur result wont be exact same]
PS. From now on I will ignore pms about getting this to work or adding maps! (since if u do this properly this will work!)
some more proof of it working:
Originally Posted by Badger
I got black maps before i did the fix, after that everything works.
PS2. HINT: if u have added mapdata for areas, but they still wont load, read penors tutorial more carefully, and see what it is doing...
atleast u can load it, I get a loaderror on startup.
+K4rn4ge might get the 634 objects..
Try making it spawn some object u have when the id is too high.. (just to see if the maps load)
^if ur loading 508 objects, u should be able to load objects up to 38424 <-- atleast my 508 objectlist ends there..