Thread: 634 map index for 317

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  1. #11  
    なぜこのテキストは日本語で書かれている ?

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    Quote Originally Posted by mige5 View Post
    atleast u can load it, I get a loaderror on startup.

    +K4rn4ge might get the 634 objects..

    Try making it spawn some object u have when the id is too high.. (just to see if the maps load)
    ^if ur loading 508 objects, u should be able to load objects up to 38424 <-- atleast my 508 objectlist ends there..
    If I catch the exception in objectdef it just hangs at loading please wait. If i teleport to 0,0 my char loads but when I teleport back it still hangs at loading

    Edit: when i get back from school ill do something like
    If (object Id > Max object) {
    Object id = 1;
    }

    Jeeze that was hard to type on a phone, this site needs a mobile theme


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  2. #12  
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    since it will crash if u dont have the maps and objects, just to test if the locations etc. works i changed daemon heim region to use edge maps..

    ^just to proof that the map index file isnt the problem
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  3. #13  
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    Loads for me, but black maps.

    EDIT: Dumped 634 maps in to cache, and edgeville works.
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  4. #14  
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    Quote Originally Posted by Alex! View Post
    Loads for me, but black maps.

    EDIT: Dumped 634 maps in to cache, and edgeville works.
    i think it wont show the actual 600+ maps (like daemonheim etc.) since u would need to have 600+ objects.. and the floor might be black, because of the old flo.dat
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  5. #15  
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    Quote Originally Posted by mige5 View Post
    i think it wont show the actual 600+ maps (like daemonheim etc.) since u would need to have 600+ objects.. and the floor might be black, because of the old flo.dat
    Yer floors are black.

    I would love you forever if you relased a 500+ flo.dat Since pb aint relasing his
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  6. #16  
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    Quote Originally Posted by Alex! View Post
    Yer floors are black.

    I would love you forever if you relased a 500+ flo.dat Since pb aint relasing his
    too bad pb seems to be the only 1 working with the flo.dat

    EDIT: just looked at flo.dat loading (I have refactored version of 317 one), but would need all the info of the newer floors so i could actually try to do something...
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  7. #17  
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    anyone have some map?
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  8. #18  
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    Quote Originally Posted by mige5 View Post
    too bad pb seems to be the only 1 working with the flo.dat

    EDIT: just looked at flo.dat loading (I have refactored version of 317 one), but would need all the info of the newer floors so i could actually try to do something...
    What information about them?
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  9. #19  
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    Quote Originally Posted by Alex! View Post
    What information about them?
    Not sure if theres more... but atleast these i guess:
    Code:
    -colour [int]
    -texture [int]
    -occlude (= walkable or not walkable?) [boolean]
    -name [string]
    -another colour? [int]
    ^This is just based on the loading method.
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  10. #20  
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    Quote Originally Posted by mige5 View Post
    Not sure if theres more info, I would need, but heres a few:
    Code:
    -colour [int]
    -texture [int]
    -occlude (= walkable or not walkable?) [boolean]
    -name [string]
    -another colour? [int]
    ^This is just based on the loading method.
    Do you know what class that loads the flo is named in a 500+ client?
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