Thread: 160 data release

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  1. #11  
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    Thanks for sharing, now gonna check it out!

    edit:

    packed everything but i think my readvalues are probably still wrong.

    do you know what these are unrenamed?

    Code:
    retextureToFind[index] = buffer.readUShort();
    retextureToReplace[index] = buffer.readUShort();
    my spotanim readvalues currently which i'd say match yours other than what i ask about above:

    Code:
    	public void readValues(Stream stream) {
    		do {
    			int i = stream.readUnsignedByte();
    			if (i == 0)
    				return;
    			if (i == 1)
    				anInt405 = stream.readUnsignedShort();
    			else if (i == 2) {
    				anInt406 = stream.readUnsignedShort();
    				if (Animation.anims != null)
    					aAnimation_407 = Animation.anims[anInt406];
    			} else if (i == 4)
    				anInt410 = stream.readUnsignedShort();
    			else if (i == 5)
    				anInt411 = stream.readUnsignedShort();
    			else if (i == 6)
    				anInt412 = stream.readUnsignedShort();
    			else if (i == 7)
    				anInt413 = stream.readUnsignedShort();
    			else if (i == 8)
    				anInt414 = stream.readUnsignedShort();
    			else if (i == 40) {
    				int j = stream.readUnsignedByte();
    				for (int k = 0; k < j; k++) {
    					anIntArray408[k] = stream.readUnsignedShort();
    					anIntArray409[k] = stream.readUnsignedShort();
    				}//
    			} else if (i == 41) {
    				int j = stream.readUnsignedByte();
    				for (int k = 0; k < j; ++k) {
    					anIntArray408[k] = stream.readUnsignedShort();
    					anIntArray409[k] = stream.readUnsignedShort();
    				}//
    			} else
    				System.out.println("Error unrecognised spotanim config code: "
    						+ i);
    		} while (true);
    	}

    animation.java readvalues:
    Code:
        private void readValues(Stream stream) {
    		int i;
    		while ((i = stream.readUnsignedByte()) != 0){
    			
    		
    		if (i == 1) {
    			anInt352 = stream.readUnsignedShort();
    			anIntArray353 = new int[anInt352];
    			anIntArray354 = new int[anInt352];
    			anIntArray355 = new int[anInt352];
    			for (int j = 0; j < anInt352; j++) {
    					anIntArray353[j] = stream.readDWord();
    					anIntArray354[j] = -1;
    				}
    				for (int j = 0; j < anInt352; j++)
    					anIntArray355[j] = stream.readUnsignedByte();	
    		} else if (i == 2)
    			anInt356 = stream.readUnsignedShort();
    		else if (i == 3) {
    			int k = stream.readUnsignedByte();
    			anIntArray357 = new int[k + 1];
    			for (int l = 0; l < k; l++)
    				anIntArray357[l] = stream.readUnsignedByte();
    			anIntArray357[k] = 9999999;
    		} else if (i == 4)
    			aBoolean358 = true;
    		else if (i == 5)
    			anInt359 = stream.readUnsignedByte();
    		else if (i == 6)
    			anInt360 = stream.readUnsignedShort();
    		else if (i == 7)
    			anInt361 = stream.readUnsignedShort();
    		else if (i == 8)
    			anInt362 = stream.readUnsignedByte();
    		else if (i == 9)
    			anInt363 = stream.readUnsignedByte();
    		else if (i == 10)
    			anInt364 = stream.readUnsignedByte();
    		else if (i == 11)
    			anInt365 = stream.readUnsignedByte();
    		else if (i == 12)
    			stream.readDWord();
    		else
    			System.out.println("Error unrecognised seq config code: " + i);
    		}

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  2. #12  
    Owner of Ghreborn new and old.


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    is all anims fixed in this? aka new npcs for the new area
    Im back and working on reborn,
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  3. #13  
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    Quote Originally Posted by Sgsrocks View Post
    is all anims fixed in this? aka new npcs for the new area
    Ids and npc ids ill look tommorow currently in bed

    Quote Originally Posted by i dds you View Post
    Thanks for sharing, now gonna check it out!

    edit:

    packed everything but i think my readvalues are probably still wrong.

    do you know what these are unrenamed?

    Code:
    retextureToFind[index] = buffer.readUShort();
    retextureToReplace[index] = buffer.readUShort();
    my spotanim readvalues currently which i'd say match yours other than what i ask about above:

    Code:
    	public void readValues(Stream stream) {
    		do {
    			int i = stream.readUnsignedByte();
    			if (i == 0)
    				return;
    			if (i == 1)
    				anInt405 = stream.readUnsignedShort();
    			else if (i == 2) {
    				anInt406 = stream.readUnsignedShort();
    				if (Animation.anims != null)
    					aAnimation_407 = Animation.anims[anInt406];
    			} else if (i == 4)
    				anInt410 = stream.readUnsignedShort();
    			else if (i == 5)
    				anInt411 = stream.readUnsignedShort();
    			else if (i == 6)
    				anInt412 = stream.readUnsignedShort();
    			else if (i == 7)
    				anInt413 = stream.readUnsignedShort();
    			else if (i == 8)
    				anInt414 = stream.readUnsignedShort();
    			else if (i == 40) {
    				int j = stream.readUnsignedByte();
    				for (int k = 0; k < j; k++) {
    					anIntArray408[k] = stream.readUnsignedShort();
    					anIntArray409[k] = stream.readUnsignedShort();
    				}//
    			} else if (i == 41) {
    				int j = stream.readUnsignedByte();
    				for (int k = 0; k < j; ++k) {
    					anIntArray408[k] = stream.readUnsignedShort();
    					anIntArray409[k] = stream.readUnsignedShort();
    				}//
    			} else
    				System.out.println("Error unrecognised spotanim config code: "
    						+ i);
    		} while (true);
    	}

    animation.java readvalues:
    Code:
        private void readValues(Stream stream) {
    		int i;
    		while ((i = stream.readUnsignedByte()) != 0){
    			
    		
    		if (i == 1) {
    			anInt352 = stream.readUnsignedShort();
    			anIntArray353 = new int[anInt352];
    			anIntArray354 = new int[anInt352];
    			anIntArray355 = new int[anInt352];
    			for (int j = 0; j < anInt352; j++) {
    					anIntArray353[j] = stream.readDWord();
    					anIntArray354[j] = -1;
    				}
    				for (int j = 0; j < anInt352; j++)
    					anIntArray355[j] = stream.readUnsignedByte();	
    		} else if (i == 2)
    			anInt356 = stream.readUnsignedShort();
    		else if (i == 3) {
    			int k = stream.readUnsignedByte();
    			anIntArray357 = new int[k + 1];
    			for (int l = 0; l < k; l++)
    				anIntArray357[l] = stream.readUnsignedByte();
    			anIntArray357[k] = 9999999;
    		} else if (i == 4)
    			aBoolean358 = true;
    		else if (i == 5)
    			anInt359 = stream.readUnsignedByte();
    		else if (i == 6)
    			anInt360 = stream.readUnsignedShort();
    		else if (i == 7)
    			anInt361 = stream.readUnsignedShort();
    		else if (i == 8)
    			anInt362 = stream.readUnsignedByte();
    		else if (i == 9)
    			anInt363 = stream.readUnsignedByte();
    		else if (i == 10)
    			anInt364 = stream.readUnsignedByte();
    		else if (i == 11)
    			anInt365 = stream.readUnsignedByte();
    		else if (i == 12)
    			stream.readDWord();
    		else
    			System.out.println("Error unrecognised seq config code: " + i);
    		}
    Its a new opcode not a 317 one
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  4. #14  
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    Quote Originally Posted by _Patrick_ View Post
    Its a new opcode not a 317 one

    Got'cha, could you share where you've called these from?

    Everything else with this data seems fine, just the 2h swords are still crazy for me

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  5. #15  
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    Quote Originally Posted by i dds you View Post
    Got'cha, could you share where you've called these from?

    Everything else with this data seems fine, just the 2h swords are still crazy for me
    You're doing something wrong, works fine for me. Perhaps post a help thread.
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  6. #16  
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    Quote Originally Posted by _Patrick_ View Post
    Hey there,

    Enjoy, works with godswords aslong as you use the updated reavalues i posted them on some other thread.

    https://www.dropbox.com/s/v5x8vprdu9...0data.rar?dl=0

    Attached image

    Kind regards,

    Patrick
    you are a fucking legend they work now.

    Quote Originally Posted by _Patrick_ View Post
    Hey there,

    Enjoy, works with godswords aslong as you use the updated reavalues i posted them on some other thread.

    https://www.dropbox.com/s/v5x8vprdu9...0data.rar?dl=0

    Attached image

    Kind regards,

    Patrick
    you are a fucking legend they work now.
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  8. #17  
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    Quote Originally Posted by _Patrick_ View Post
    Hey there,

    Enjoy, works with godswords aslong as you use the updated reavalues i posted them on some other thread.

    https://www.dropbox.com/s/v5x8vprdu9...0data.rar?dl=0

    Attached image

    Kind regards,

    Patrick
    Did the animation's changed for godsword's? Or is it just a read value's? Because i added new read value's and it is still glitched out.
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  9. #18  
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    Quote Originally Posted by replicant View Post
    Did the animation's changed for godsword's? Or is it just a read value's? Because i added new read value's and it is still glitched out.
    specials changed
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  10. #19  
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    Quote Originally Posted by Stuart View Post
    specials changed
    My stand animation is glitched out too...
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  11. #20  
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    Quote Originally Posted by replicant View Post
    My stand animation is glitched out too...
    Must be doing something wrong then they work fine for me with the old animations they did not change.

    As Stuart said only specials changed.
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