Open Decompressor.java, find:
Comment it out so its like:Code:if(i1 < 0 || i1 > 0x7a120)
return null;
Save and compile.Code://if(i1 < 0 || i1 > 0x7a120)
// return null;
Done.
Printable View
Open Decompressor.java, find:
Comment it out so its like:Code:if(i1 < 0 || i1 > 0x7a120)
return null;
Save and compile.Code://if(i1 < 0 || i1 > 0x7a120)
// return null;
Done.
Seriously lol?Quote:
Originally Posted by Galkon [Only registered and activated users can see links. Click Here To Register...]
yep soo simpleQuote:
Originally Posted by Squire Michael [Only registered and activated users can see links. Click Here To Register...]
or you could change 0x7a120 to 0xfffff
Doesn't matter because both work. And I chose to comment it out so I still have the original material.Quote:
Originally Posted by HardStyle [Only registered and activated users can see links. Click Here To Register...]
And yeah, seriously.
so whats different about 377 cache? sorry if its dumb question
the difference is models....graphics...default game frame(kinda) shit like that....its just overall better.
More interfaces, more items, pest control area, some interface/item bugs fixed.Quote:
Originally Posted by x tank x [Only registered and activated users can see links. Click Here To Register...]
Aha, thought this was another idiot trying to brag about :p.
525 cache on 317 pl0x? :D :D :D :D :D