This little howto guide will guide you trough adding a loading more similar to runescape
like this:
Requirements:
* A renamed client
* Pretty good copy and paste skills
Step1:
find:
Code:
if(anInt1069 / 8 == 48 && anInt1070 / 8 == 148)
a little bit under you will see:
Code:
aRSImageProducer_1165.initDrawingArea();
aTextDrawingArea_1271.drawText(0, "Loading - please wait.", 151, 257);
aTextDrawingArea_1271.drawText(0xffffff, "Loading - please wait.", 150, 256);
aRSImageProducer_1165.drawGraphics(4, super.graphics, 4);
replace that with this:
Code:
aRSImageProducer_1165.initDrawingArea();
DrawingArea.fillPixels(20, 150, 34, 0xffffff, 15);
DrawingArea.method336(32, 16, 21, 0, 148);
aTextDrawingArea_1271.drawText(0, "Project Pkz is Loading", 40, 90);
aTextDrawingArea_1271.drawText(0xffffff, "Project Pkz is Loading", 39, 89);
aRSImageProducer_1165.drawGraphics(4, super.graphics, 4);
Step2:
Save and compile! :woot:
Mainly this is just a showoff, and im just sharing some info with you.
Note: This isnt hard to make but i just wanted to contribute with something.
Edit
To get it even closer use this code
Code:
aRSImageProducer_1165.initDrawingArea();
DrawingArea.fillPixels(2, 130, 22, 0xffffff, 2); //white box around
DrawingArea.method336(20, 3, 3, 0, 128); //black fill
aTextDrawingArea_1271.drawText(0, "Loading - please wait.", 18, 68);
aTextDrawingArea_1271.drawText(0xffffff, "Loading - please wait.", 17, 67);
aRSImageProducer_1165.drawGraphics(4, super.graphics, 4);
Credits to Twinz Ftw for finding better positions.