Thread: Particle effect

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  1. #1 Particle effect 
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    Well since we got the models, anims, gfxes and basicly almost everything of high revisions. Maybe try to get the particle system? Becouse i bet rs is gnna use it alot in the future.
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    Member Particle effect Market Banned


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    whats that?

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    Quote Originally Posted by Luke132 View Post
    whats that?

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    Member Particle effect Market Banned


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    that is pretty cool, gl getting that to work on a 317...probably done via one of their new graphic 'systems?' they've implemented over the last year (openGL/dirextx and whatnot)

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    Interface Junkie Particle effect Market Banned
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    its also on the halos u can get, 120 dung cape and some skillcape emotes
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    I know very little about the 317 game engine but Particles aren't very hard to do if you're using OpenGL. I can put something that I wrote for a class up if you're interested. The design behind a particle system is very simple.

    The way I had it was first loop through and update the position of each particle and draw them.
    Code:
    glBegin(GL_POINTS);
    for(Particle p : particles)    {
        p.update();//update position
        glColor3f(p.colour.red, p.colour.green, p.colour.blue);
        glVertex3f(p.location.x, p.location.y, p.location.z);
    }
    glEnd();
    But like I said; that's using OpenGL
    Don't worry, Be happy.
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  8. #7  
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    In the new versions they got different classes for drawing the models eg 4 is semi transparent used for water --- type 9 = particles these uses different ways depending on current mode
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    Quote Originally Posted by Cjay0091 View Post
    In the new versions they got different classes for drawing the models eg 4 is semi transparent used for water --- type 9 = particles these uses different ways depending on current mode
    then we need type 9 code for loading it
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  10. #9  
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    You'd have to port the entire new graphics engine if you wanted them, because I doubt anyone would want to learn how to implement full openGL/directX support themselves.


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  11. #10  
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    Quote Originally Posted by Stewie View Post
    You'd have to port the entire new graphics engine if you wanted them, because I doubt anyone would want to learn how to implement full openGL/directX support themselves.
    Or just use Jagex's engine
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