Thread: A different idea for server security

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  1. #1 A different idea for server security 
    Registered Member Rune Mud's Avatar
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    What if you had it so, the UID set in the client changes
    with the server, Say like,


    1) You click the login button
    2) The server sends a generated key say, PlayerID or something.


    Something like that but have it be a dynamic UID instead of the
    static ones that are easy to get.



    Opinions please?
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  2. #2  
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    dark bl00d23's Avatar
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    Quote Originally Posted by Rune Mud View Post
    What if you had it so, the UID set in the client changes
    with the server, Say like,


    1) You click the login button
    2) The server sends a generated key say, PlayerID or something.


    Something like that but have it be a dynamic UID instead of the
    static ones that are easy to get.



    Opinions please?
    Anybody can packet sniff?
    Quote Originally Posted by Zee Best View Post
    Nah i like posting saying im better than everyone else, it turns me on and gets me arroused.
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  3. #3  
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    I use a checksum and I compare it to the server. If the checksum is different it will not allow the player to even connect to the server.
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  4. #4  
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    Quote Originally Posted by NrZeroeh View Post
    I use a checksum and I compare it to the server. If the checksum is different it will not allow the player to even connect to the server.
    herp dump the checksum derp
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  5. #5  
    A different idea for server security



    Scu11's Avatar
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    my opinion is that this aint the server section

    Attached image
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  6. #6  
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    no it belongs here aswell as its a interconnect
    tbh just enable the rsa block..
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  7. #7  
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    Songoty's Avatar
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    Quote Originally Posted by NrZeroeh View Post
    I use a checksum and I compare it to the server. If the checksum is different it will not allow the player to even connect to the server.
    lol do you see the problem here?
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  8. #8  
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    WH:II:DOW's Avatar
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    Quote Originally Posted by NrZeroeh View Post
    I use a checksum and I compare it to the server. If the checksum is different it will not allow the player to even connect to the server.
    You're connecting to the server, check something and then if it fails, it won't even connect to the.... wait............
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  10. #9  
    Member A different idea for server security Market Banned

    Zee Best's Avatar
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    Or just fix your server bugs?

    If you have no bugs in your server there is nothing another client can exploit.


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  12. #10  
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    Quote Originally Posted by Scu11 View Post
    my opinion is that this aint the server section
    ur dumb lol'd
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