|
What if you had it so, the UID set in the client changes
with the server, Say like,
1) You click the login button
2) The server sends a generated key say, PlayerID or something.
Something like that but have it be a dynamic UID instead of the
static ones that are easy to get.
Opinions please?
I use a checksum and I compare it to the server. If the checksum is different it will not allow the player to even connect to the server.
no it belongs here aswell as its a interconnect
tbh just enable the rsa block..
« Previous Thread | Next Thread » |
Thread Information |
Users Browsing this ThreadThere are currently 1 users browsing this thread. (0 members and 1 guests) |