Thread: Open RSC and RSC Cabbage

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  1. #1 Open RSC and RSC Cabbage 
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    RSC Cabbage is now officially accepting player transfer requests from other private servers. As a reminder, RSC Cabbage has a 5x experience rate for all players, has batched skills, custom sprites, daily development updates, does not accept any donations, has no subscriptions, and is completely free to play for everyone. It runs using the Open RSC open source project and developers are welcome to join and help out. Additionally, we welcome constructive criticism as a means for improvement and maintain a non-toxic environment that welcomes everyone.


    To transfer players, we require you to log into your account on the other private server, say in the chat "Kah Bah Gee!" to prove it is you, have your stats window open, and take a screenshot to send us. If you would like quests to also be transferred, we will need screenshots of your quests tab as well. No items are being transferred - just stats and quests. Once you register that player (or a replacement username if that one has been taken) on RSC Cabbage, we can begin the stat transfer for you.


    If you wish to remain anonymous for your player transfer, send a moderator like @Multi-Talented#1687 a direct message on Discord.


    Player transfer request form: https://goo.gl/forms/nnhSln7S81l4I26t2


    Screenshots may be submitted in our Discord's #transfer-requests room:
    https://discord.gg/ABdFCqn


    -------------------
    ALSO:


    https://openrsc.com


    Open RSC:
    1x, near authentic, few QoL features (bank notes, quick bank, de-cert to bank)

    RSC Cabbage:
    5x, all QoL features, 30% faster server speed (walk 30% faster, fight 30% faster, etc)

    Both are accessible on the Android client as well.


    All source code is available for the open source project:
    https://orsc.dev


    We don't accept donations or charge any money. Come have fun and join the Discord.
    https://discord.gg/94vVKND
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  3. #2  
    ¦¦¦ RuneTimes ¦¦¦

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    The Android client seems buggy, it wont open the Keyboard for me to type in credentials.
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  4. #3  
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    Quote Originally Posted by RainDropzZ View Post
    The Android client seems buggy, it wont open the Keyboard for me to type in credentials.
    It has been updated to pop open the keyboard at the logon screen automatically.
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  5. #4  
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    Hey everyone. Just updated the first post. We are accepting player transfers from all other private servers for RSC Cabbage. Come join the fun!
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  7. #5  
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    A couple of updates since Marwolf's last post:



    • Removes duplicate isOneXp() method
    • Including some logic for future 1x mode
    • SQL clean up, no longer using skulled, charged, onexp_mode, forum_active
    • Fix issue with handling charged
    • Small fix for custom ui logic
    • Adding global chat friend relay for orsc world and corrected npe in custom ui in authentic menu
    • Custom UI toggle back to authentic UI properly repositions now
    • Ironman drop trade restriction part 1
    • Small Pkbot client changes
    • PkBot base
    • Saving of ironman. passing to enums and including in enum Xfer ironman
    • Advance towards modes in character creation screen - ironman and 1x
    • Including some logic for future 1x mode
    • Adding local instance option to androids launcher
    • Synchronizes all server config preset files
    • Swap database import order due to alter if exist queries in server
    • SQL clean up, no longer using skulled, charged, onexp_mode, forum_active
    • Removal of unused and out of date databases
    • Fixes admin skull command and adds enhanced player cache key debugging
    • remove useless message
    • Apply same fix to feather attach and oyster bolt making
    • Arrow fix
    • Fix issue with handling charged
    • Fix gnome course behavior on second net
    • Small fix for custom ui logic
    • Adding global chat friend relay for orsc world and corrected npe in custom ui in authentic menu
    • Custom UI toggle back to authentic UI properly repositions now
    • Corrects ironman players not able to pickup their items after death
    • Items dropped by dead Ironman are blocked from pickup by regular players
    • Ironman drop trade restriction part 3
    • Ironman drop trade restriction part 2
    • Ironman drop trade restriction part 1
    • Small Pkbot client changes
    • PkBot base
    • Saving of ironman. passing to enums and including in enum Xfer ironman
    • Advance towards modes in character creation screen - ironman and 1x
    • Including some logic for future 1x mode
    • Adding local instance option to androids launcher
    • Synchronizes all server config preset files
    • Swap database import order due to alter if exist queries in server
    • SQL clean up, no longer using skulled, charged, onexp_mode, forum_active
    • Removal of unused and out of date databases
    • Fixes admin skull command and adds enhanced player cache key debugging
    • remove useless message
    • Apply same fix to feather attach and oyster bolt making
    • thing
    • Arrow fix
    • Fix issue with handling charged
    • Fix gnome course behavior on second net
    • Small fix for custom ui logic
    • Adding global chat friend relay for orsc world and corrected npe in custom ui in authentic menu
    • Custom UI toggle back to authentic UI properly repositions now
    • Corrects ironman players not able to pickup their items after death
    • Items dropped by dead Ironman are blocked from pickup by regular players
    • Ironman drop trade restriction part 3
    • Ironman drop trade restriction part 2
    • Ironman drop trade restriction part 2
    • Ironman drop trade restriction part 1
    • Adds a 'xp shared' counter to party menu
    • Corrects desync when 1 hitting a mob
    • Simplification for repositionCustomUI()
    • Corrects NPC spawn locations for out of bounds
    • Allows client to redraw/resize with custom ui
    • Forces PC client to version 5 and Android client to 73 for custom UI
    • Setstat command now updates without logging out required to see changes
    • Windows game launcher re-work
    • add help option to !watch
    • Correction for default custom UI to be disabled
    • Android Gradle update to 3.5.2 and client version 72
    • Implements minimap toggling independent of other open tabs for custom UI
    • Lib clean up
    • Begin work on watch list and gitlab integration
    • Prevents ironman players from creating parties
    • Adds GitLab API library support
    • Allows minimap to be togged
    • Server now loads and saves custom ui player setting
    • Server now controls if custom UI may be enabled by the player
    • Removes skillcape constant reference since already defined in ItemId
    • Client now obtains custom UI config from server
    • Adds Mige's custom UI code
    • Corrects Discord channel default in configs
    • Rearranges and adds more Discord config options
    • Adds new libraries, IntelliJ now just points to lib folder
    • Updates Android version to 71
    • Bugfix: When equipping an item from the bank, if your bank is full, you could...
    • Bugfix: When equipping an item from the bank, if your bank is full, you could...
    • Adds needed Discord jar
    • Add dependencies
    • Begin work on discord bot
    • Avatar generator is no longer crashing
    • Returns missing avatars folder
    • It is no longer necessary to first return a player to summon them again
    • Updates gitignore
    • Re-add due to a bad compile
    • Updates to bundle OpenJRE 8 instead
    • Bundles OpenJRE 13 with Windows launcher, downloads same dir path
    • Reversal of fox mask on cracker
    • Adds fox mask
    • Corrected area around Sea slug and dungeon nearby Ardougne exit
    • Fix for halloween event
    • Improvements to Formulae and HalloweenCracker
    • Logic correction for question and response
    • Updates to trick or treat cracker process
    • PC launcher will remain open again after launching a game client
    • Fix a bit around ogre cave spawns and small fix errata retreat
    • Updates Android version to 70
    • Fixed issue with BLACK_PLATE_MAIL_SKIRT duplicated in HalloweenCracker
    • Added ability to stagger holiday drops between worlds.
    • Added Trick or treat cracker and increased authenticity of the Christmas Cracker code.
    • Fixed sprite 515 appearance
    • Adds items to itemID class
    • Trick or treat cracker implementation
    • Cabbage database clean up and addition of Halloween cracker items
    • Added check for meat in cauldron and line of talk in stravens door when clicked directly
    • Removes reference to CentOS in Readme
    • Correction for Cache updater
    • Moved Utils for PC client only
    • Updates to Android_Client to work with Client_Base
    • Changes for Android-only builds
    • Sets ant build.xml to compile both paths together
    • Renames Game_Server back to server
    • Android client now shares Client_Base
    • Git ignore for local.conf
    • Removal of Android module from IntelliJ
    • Git ignore updates for new paths
    • Significantly changes folder layout and IntelliJ project structure
    • IntelliJ project changes for split client
    • Git ignore update
    • Path updates for scripted Cache copying with Client_Base
    • Rename and split out for client
    • Ignores server/logs
    • Corrects for missing animations
    • Re-links custom item animations
    • Entityhandler/GraphicsController/AvatarGenerator clean up + organization
    • Corrects wielding masks. Working on updating AvatarGenerator
    • Wolf and unicorn mask coloring
    • Database updates for Cabbage wolf and unicorn masks
    • Adds additional wolf and unicorn mask colors, rearranges IDs and notes
    • Android version update to 68
    • Sync up killannouncer file on android
    • Added some shield of arrav case checks and witches shapeshifter may weaken...
    • Skull status now counts down and expires correctly.
    • Adds additional checks for player skull key and timer
    • Player skull timer migration to player cache and fix for timer timestamp
    • Cannot get large key if waterfall quest is not started
    • IDE suggested code clean up
    • Android Gradle project build for Android Studio
    • Adds IntelliJ IDEA Android Gradle module to now not need Android Studio
    • Converts delay tick ms to type long for use with unix timestamps
    • Enables player commands for OpenRSC.conf
    • Fixed player registration always showing as registered recently
    • Removes a duplicate check, sets creation to store only IP in creation_ip
    • Removes sudo from makefile entries for PowerShell compatibility
    • Minor IDE suggested client clean up
    • Android configuration clean up and update
    • Removed all broken Android module references, set default JDK to 13
    • Miscellaneous key can authentically be retrieved post quest
    • Guide updates and disabling broken CentOS install script steps
    • Prevents ironmen from bypassing trade restriction with party loot share
    • Set Grip to return after timeout if he is in room, and added config to access...
    • Small fix missed
    • Corrected hemenster fishing spots not routed properly and garlic check correction fishing contest
    • Updates titles of guides to not include single player
    • Fixes a typo for restore and adds getting started guides.
    • Adds client launching from the linux menu and make restore database cmd
    • Updates readme
    • Typo correction on readme
    • Points exit of combined-install to start-linux make command
    • Added better spacing and terminal clearing to scripts
    • Adds centos installation steps
    • Fix for get-updates
    • Correction to run-server
    • Script improvements, adds run-client
    • Script improvements
    • Minor correction to avoid duplication
    • Script improvements
    • Improved make commands, correction to get-updates script
    • Git ignore update
    • Android gradle update and clean up
    • Add configuration to parametrize behavior of skilling on full fatigue
    • GameTickEventHandler now processes event counts in a second step in order to...
    • Fixes issue where RSCPacketFilter would reference a null list because no...
    • Only increment password attempts it Login is unsuccessful due to invalid credentials.
    • Removed ::bankpin command
    • Launcher clean up
    • Added automatic ip ban reasons
    • Increased max packets per second from 100 to 1000 after testing
    • Turn off ip ban due to suspicious player.
    • Alters security conf settings
    • Fix port sarim respawns, ardougne zoo, and druids
    • Database formatting clean up
    • Changed retreat calculation to authentic retreat
    • Added IP ban list command (viewipbans)
    • Changed retreat calculation to authentic retreat
    • WIP: Added IP ban command
    • Added IP banning of suspicious players
    • Implements more specific exception throwing on method run server.
    • Added boot up time info for Server
    • Fixed login issue on isAdmin determination
    • Moved all Login logic out of LoginExecutor and into LoginRequest
    • Gave counting methods in RSCPacketFilter more descriptive names.
    • Implements throttling on number of password guesses per 5 minutes.
    • Grouping methods in RSCPacketFilter
    • Added ability to limit number of logged in characters per IP
    • Server now sends a World Full login response when the world has greater than...
    • Admin users can now bypass IP bans.
    • Login packets and server config now bypass IP bans such to provide a human...
    • Adds rate limiting to packets that will start operations that perform bcrypt
    • Fixes Android to add mudclient class member lastSavedCameraZoom
    • Removes debug packets per second = 5
    • Connections and packets per second are now private class members of RSCPacketFilter.
    • Game client no longer sends an update packet each time zoom level changes.
    • Adds missing file RSCPacketFilter.java
    • Implement Server network connection throttling.
    • Android version 67
    • Script correction
    • Changes cache to be downloads
    • Launcher now downloads cache from downloads folder
    • Revert "Directly points to laravel downloads"
    • Directly points to laravel downloads
    • Fixes pathing for website dir on prod
    • Fix normal bank interface showing extra empty page
    • Change logic atObject / canReach
    • Renamed Login Thread class to LoginExecutor and renamed Player Database...
    • Script clean up
    • Implements password, recovery question, and bank pin hashing massage.
    • Added ability to tell if passwords are using the new bcrypt format. We will...
    • Script clean up
    • Readme update
    • Readme update
    • Readme update
    • Additional file clean up
    • Readme update, folder clean up
    • Converted PasswordChangeRequest to be able to be run in the Login thread.
    • Recovery question changes are now performed on the Login thread.
    • Fixes on spell messages, eating spinach roll, able to cook pitta bread and...
    • Converted Recovery Attempt to be a request run on the LoginThread.
    • Fixed issue in ordering of class member setting in CharacterCreateRequest constructor.
    • Refactored channel with getter in CharacterCreateRequest
    • Converted character creation requests to be run on the LoginThread and...
    • Implement bcrypt hashing to sensitive DB fields like password, bank pin, and recovery questions.
    • Fix some bugs
    • IDE suggested clean up and disables duel spam in activity feed
    • Updates Docker install script
    • Updates Docker install script
    • Makefile clean up
    • Ensures 3.1.0 code is fully removed from 3.0.1
    • Revert "Revert "Further encapsulation of GameNotifyEvent""
    • Revert "Revert "Field encapsulation of GameNotifyEvent""
    • Revert "Added TODO comments for code cleanup"
    • Revert "Fixes sorting on Event Profiling display."
    • Revert "rankCheckInvisible and rankCheckInvulnerable always return true for...
    • Revert "Converted Mining sleep to a GameStateEvent"
    • Revert "Converted Prayer sleep to a GameStateEvent"
    • Revert "Converted Runecrafting sleep to a GameStateEvent"
    • Revert "Converted WatchTowerDialogues sleep to a GameStateEvent"
    • Revert "Converted UndergroundPassPuzzle sleep to a GameStateEvent"
    • Revert "Converted UndergroundPassWell sleep to a GameStateEvent"
    • Revert "Converted WatchTowerDialogues sleep to a GameStateEvent"
    • Revert "Converted Mining sleep to a GameStateEvent"
    • Revert "Game Event profiling string is now built on data gathered by the Game...
    • Revert "Converted WatchTowerDialogues sleep to a GameStateEvent"
    • Revert "Field encapsulation of GameNotifyEvent"
    • Revert "Further encapsulation of GameNotifyEvent"
    • Revert "Fixes issue where timeTillNextRun returns the incorrect value and thus...
    • Revert "Converted UndergroundPassObstaclesMap2 sleep to a GameStateEvent"
    • Revert "Clean up Functions.java"
    • Revert "Converted sleeps in UndergroundPassObstaclesMap2 now use...
    • Revert "Converted UndergroundPassObstaclesMap1 sleep to a GameStateEvent"
    • Revert "Removes sleeps in Mob"
    • Revert "Reorganization of sleep() functions in Functions.java"
    • Revert "Bankers.java conversion"
    • Revert "Player timers are converted to be based on number of ticks rather than real world time."
    • Removes GitLab CI file
    • Adds future compatibility with Websites running Laravel
    • Switches from manual Dockerfile for PHP container to openrsc/php-laravel
    • Player timers are converted to be based on number of ticks rather than real world time.
    • Bankers.java conversion
    • Bankers.java conversion
    • Reorganization of sleep() functions in Functions.java
    • update server config files
    • Pathfinding config option
    • Removes sleeps in Mob
    • Converted UndergroundPassObstaclesMap1 sleep to a GameStateEvent
    • Converted sleeps in UndergroundPassObstaclesMap2 now use getPlayerOwner() and...
    • Clean up Functions.java
    • Converted UndergroundPassObstaclesMap2 sleep to a GameStateEvent
    • Updates launcher bug/bot report URL
    • Add .gitlab-ci.yml
    • Removes unneeded entry
    • missed
    • Notify Event updates
    • Fixes party menu updating upon skull removal
    • Makes ring of recoil only activate if the hit was > 0
    • Fixes issue where timeTillNextRun returns the incorrect value and thus skull...
    • Further encapsulation of GameNotifyEvent
    • Field encapsulation of GameNotifyEvent
    • GameNotifyEvent
    • Comment out debug code for AStarPathfinder
    • Adds fourth hostname for nginx
    • Fixes defect that occurs while registering a new player.
    • Adds a third hostname for nginx
    • Adds additional hostname for nginx
    • Extends the database backup retention to 90 days
    • Converted WatchTowerDialogues sleep to a GameStateEvent
    • Android Gradle version upgrades
    • Updates Android client version to 66 and disables some Docker volumes
    • Game Event profiling string is now built on data gathered by the Game Event...
    • Converted UndergroundPassPuzzle sleep to a GameStateEvent
    • Converted UndergroundPassWell sleep to a GameStateEvent
    • Converted WatchTowerDialogues sleep to a GameStateEvent
    • Converted WatchTowerDialogues sleep to a GameStateEvent
    • Converted Runecrafting sleep to a GameStateEvent
    • Converted Prayer sleep to a GameStateEvent
    • Converted Mining sleep to a GameStateEvent
    • Converted GemMining sleep to a GameStateEvent
    • rankCheckInvisible and rankCheckInvulnerable always return true for non-player...
    • Fixes sorting on Event Profiling display.
    • fix telegrab
    • GameStateEvent exceptions now use the asynchronous logger.
    • Added TODO comments for code cleanup
    • Removes junk files
    • Updates contributing guide, removes unnecessary COC
    • Add a few functions to enable menus to be compatible with state events.
    • Party improvements
    • Party GUI rewrite
    • Temporary fix items order by value on death, and item command given to correct...
    • GnomeAgilityCourse.java
    • Fix charge spell logging out issue
    • Remove gnome stronghold guard if spawned on check
    • Some fixes
    • Party members gain fatigue when gaining exp shares
    • moar updates
    • Updates Nginx to route through Nginx-Proxy, adds PHPStorm project
    • moar updeates
    • moar update
    • Changes text for exp/loot sharing toggle
    • Adds toggle in party GUI for exp sharing
    • Party exp sharing
    • add nextState, finish barb agility
    • UFW import correction
    • Implement game state events and start removing sleeps
    • Party exp sharing
    • Party members now share non-combat exp
    • Unties party GUI from F2 menu
    • Party Invites
    • Party members no longer can attack eachother
    • Script file clean up and updates
    • Updates readme
    • Updates contributing guide
    • fix hoppers
    • Adds missing code to Android mudclient
    • Corrects lootAndXpDistribution
    • Adds missing code to Android mudclient
    • Updates to Android version 64
    • custom quest config option
    • Left click webs / fix iron axe
    • Updates Android version to 63
    • rebase
    • GameLogger now runs on a thread executor service for timing.
    • Remove Thread.sleep() from AStarPathfinder
    • Corrects lootAndXpDistribution
    • Adds more trees to the nature altar
    • After lighting a log, your character moves 1 space away
    • android client update to 65
    • adds a client option for showing npc killcounts and disabled the filter on cabbage
    • Adds missing code to Android mudclient
    • Updates to Android version 64
    • custom quest config option
    • Left click webs / fix iron axe
    • Updates Android version to 63
    • rebase
    • GameLogger now runs on a thread executor service for timing.
    • Remove Thread.sleep() from AStarPathfinder
    • Party fix + cleanup
    • Added a start time to server in order to track which tick we are on.
    • Removing processing of multiple packets in one client frame.
    • Removed unnecessary sending of all stats each server tick. This is not authentic behaviour.
    • Fixes text string in :tats command
    • Fixes defect that occurs when Players get attacked by NPCs
    • Fixes defect in party system where Server reference can not be determined by a...
    • Fixes issue 2241
    • Fixes issue 2260
    • Increases distance to 2 sqs for cooking on ranges
    • cleanup
    • revert
    • Adds temporary fix to client to synchronize player reaching walk to actions with the server tick.
    • Fixes issue 2241
    • Fixes issue 2260
    • Increases distance to 2 sqs for cooking on ranges
    • Places fix that causes players to incorrectly enter to combat.
    • Fixes players batchfishing while moving/away from fishing spot
    • asdf
    • Improve client-server walking speed for non-authentic server tick rates
    • Removes player facing trees on woodcut
    • Party update
    • Points to new 3.0.0 branch
    • Dont hint of putting down logs if custom firemaking not enabled
    • Fix issue with firemake
    • Corrected around mechanics ibans blast and skilling object checks
    • update android version to 62
    • Implement toggle for android inventory closing
    • Fix typo in paste
    • Dont show smelt bubble if player does not meet conditions and added Curator missing dialogue
    • fix visual bug with exp toggle
    • fix switch to equipment tab when dropping item low in inventory
    • Attempts to solve the combat issue
    • Changes placed for party system
    • Correction for players
    • Manual dxpfix
    • Fixed visual glitch that happens when a Player dies.
    • k
    • Disables cabbage auto restarts, updates Android version to 60
    • Fix deposit-x on orsc and diamond ring enchantable rscc
    • Advanced pathfinding based on the ASTAR algorithm
    • Fix typo and player within range should be 1
    • Some cleanup and simplifying on Skills
    • Mudclient clean up and fix for XP gain in stats if fatigue is enabled
    • Staff now show their correct colour when talking in Global, PKing, Clan, and Party chat channels.
    • Fixes issue where the wrong player would receive damage hitsplat when using damaging commands
    • Fixes issue that displays incorrect player name while using ::announce command
    • ::changeappearance is now an alias of ::appearance
    • Prevents issue that prevents Players from being killed.
    • Corrected several magic numbers to reference ItemId and NpcId
    • Fixes bluescale in trade windows and a crash bug with staking
    • bluescale logic update
    • Points to new 3.0.0 branch
    • Fixing issues with Bank Pins and Market tasks not running
    • Corrects issue with bank pins
    • Sets auction house to load at server launch if enabled
    • Changes dev subdomain on launcher to match the other games
    • DatabaseConnections now take a string identifier and append the server name to it for logging.
    • Fixed issue where ItemIDs were whacked by the core rework refactoring.
    • Removing debug code from Server.java
    • There is no longer a static Server and World instance global to the entire Server application
    • Implements bluescale in PC/Android clients. Updates a few sprites.
    • AvatarGenerator is now a non-static class member of World.
    • WildernessIpTracker is now a non-static class member of World.
    • Constant static World class members have been moved to Constants class
    • Fix defect in Market constructor that calls the static Server context when we...
    • ClanManager is now a non-static class member of World.
    • PartyManager is now a non-static class member of World
    • Market is now a non-static class member of World and MarketDatabase is now a...
    • DatabaseConnection is now a non-static class member of Server
    • EntityHandler is now a non-static class member of Server.
    • preset fix
    • fix npcs walking through tents
    • RegionManager is now a non-static class member of World.
    • Renamed WorldPopulation to WorldPopulator
    • WorldLoader now stores a context to the World so it doesn't need to pass...
    • Removed an unused WorldLoader class instance member from World
    • DiscordService and PlayerDatabaseExecutor now synchronize when starting and stopping
    • Game database logging is now a non-static class member of Server.
    • Server network IO threads are now named based on the Server instance.
    • Placing improvements to the custom walk speed code.
    • Server loading now identifies the configuration file
    • Server plugin handler and combat script loader are now non-stacic class members of Server
    • Corrected dragonstone ammy referenced for enchant spell
    • Grouping Server methods logically
    • Identifying threads by Server name
    • Added a server name class member to Server
    • Server configuration is now a non-static class member of Server
    • makes all beds work with freezing exp. moves notification to the status screen.
    • Sleeping bag experience freeze toggle for servers without fatigue
    • Cleanup
    • bank box in fishing guild
    • Lost city switch DelayedEvent to SingleEvent, make Functions.removeItem check...
    • tourist trap fix
    • fixes the doom tile
    • woodcutting batching fix
    • Discord webhooks are now run on a separate thread from the game logic.
    • Remove unnecessary GameTickEvent.immediate class member
    • Kill now calls the refactored server stop() function
    • Server running status is now handled correctly.
    • Refactor Server.playerDataProcessor to be a non-static class member
    • Refactor all server state updater processes to be a method on the Server
    • Refactored server monitoring into an event.
    • Including packet processing time in debug profiling information.
    • Included gem mining to also be extended with config
    • Even better sorting of debug profiling information.
    • Sorting profiling debug info by duration rather than count
    • Fixes issue that causes auction webhooks to go to the monitoring channel
    • opal ring fix for openrsc
    • Tweaks to Cabbage conf till updates are ready
    • Decoupled walking speed from server tick for usage on RSC Cabbage
    • batching cleanup, fix inventory visual bug, remove ring of life from duels,...
    • Removed debug thread sleep that would force server to slow down
    • Updated default GAME_TICK value
    • Added server performance monitoring to send to Discord
    • Further updates to profiling debug info format
    • Reordered debug profiling information
    • Game updater stats are now available in debug profiling
    • Displaying infinite amount of debug profiling lines when not displaying text in game.
    • Refactoring server build debug information
    • Added tick rate to the server stats screen
    • Added debug timers to event and game state processing.
    • Synchronizing packet read and packet send to the server tick.
    • Reset RSCCabbage tick rate back to 420.
    • Making class constructor arguments for DelayedEvent consistent across all constructors.
    • Set game server tick rate to 640ms for all configuration which is believed to...
    • Unifies all server events into GameTickEvents such that all delayed responses...
    • Include corner side checks in collision and corrected legends totem behavior
    • dragonstone ring fix
    • fixes killcounter
    • fixes east varrock gate pillars
    • Fixes visual bug with inventory add function. Fixes dropping first container when batch filling.
    • Updates Android version to 58
    • formatting
    • Fix cosmic altar exit portal
    • inventory spell fix
    • Vial of water name fix for servers that want it
    • Cannon ball smelting fixes
    • Sync's mudclient and updates Android to version 57
    • Removes bad Updates Android version to 56
    • Adds missing primary key to bank presets table
    • Updates server conf files
    • Send party member hp update on death only if dead player is in a party
    • Removes uncut sapphires from all drop tables since that is no longer needed to...
    • small fix for android client
    • Increases Android client version to 55
    • Extended rocks for mining config option
    • Fixes food not removing from inv
    • Syncs mudclient, updates Android version to 54
    • Delayed ignore for party declines
    • Party invite bug fix
    • Adds 'ignore this player' button to a party invite
    • another update and whatnot
    • Fixes statRestoration issue
    • Updated ranael and zeneshas skirt models to match rework
    • Fix barbarian agility course pipe spam
    • Blocks party invites from ignored players
    • Preset fixes.
    • Parties
    • Makes mining work like woodcutting
    • Inv spells open inventory
    • Makes "Receive" party invites default instead of "Block"
    • Secure equipment through synchronized access
    • Fixes threading issue while burying bones that causes the wrong player to get...
    • Make opal ring and make it enchantable into Dwarven Ring
    • missed 1 again
    • missed 1
    • More updates. Firemaking bug fix.
    • moar updates
    • Fixes the batch action bar
    • Updates android client version to 53
    • Update to latest version of party system
    • Updates the IntelliJ project to enable parallel run processes, JDK12
    • Implements Extendo's party system
    • Fix admins wipeinv command and glitch with clan leader display
    • Updated replace check to include equipment tab
    • Disable using item commands from the equipment tab
    • Small fix up
    • Updates Android to version 52
    • Updated version
    • Added some missing gang checks
    • Several updates. Fix bug with ammo/mainhands. Add taverly pipe shortcut....
    • Updated equipped metal skirts graphically
    • Renamed Throwable variables
    • Updated Server to catch Throwable
    • Updates Android client version
    • Fixes menu sprite loading on Android, syncs mudclient class with pc
    • Android client crash fix
    • Item use on ground item fix
    • Fixes a visual bug for equipping from the bank
    • Updates Android version to 49
    • update server configuration files for bank presets
    • little tweak
    • Several updates
    • Closes sound clips after they are played
    • Stake equipped items support for equipment tab
    • Revert "add untracked files"
    • Equipment tab death mechanics
    • Sprite updates
    • Sprite updates
    • Deposit All workaround
    • Deposit all button for equipment mode
    • Android equipment mode for banks
    • bank polishing
    • PC Bank interface for the equipment tab
    • rename cabbage config
    • Update config files for the servers
    • Android implementation of the equipment tab
    • Database update for equipment storage
    • database changes for equippable ammo
    • Continue work on the equipment tab.
    • Continue work on the equipment tab.
    • Fallbacks on trying to make ip/port etc files for Android users
    • Continue work on the equipment tab.
    • Continue work on the equipment tab.
    • add untracked files
    • update in-memory auction items upon auction buy
    • continue work on equipment tab
    • Begin equipment tab
    • Fixes typo in runecraft structure
    • Updates Android version
    • Runecrafting fixes
    • Fixes burying bones for non-batched config on Android
    • Skillname in feed and update should be lowercase
    • Imports a missing class, minor clean up
    • Change keyboard shortcut config to allow non visual change
    • Change keyboard shortcut config to allow non visual change
    • make bury all bones batch event
    • Fixes the nature altar exit portal
    • NPCBehavior class clean up and re-implement for aggro range
    • Revert "Revert "Little fixes""
    • Corrects issue with compiling plugins
    • Revert "Little fixes"
    • Enforces server client version 4
    • Little fixes
    • Enforces client version update due to Runecrafting changes
    • Adds checks to prevent Android client from crashing


    Shoutout to the best remake around. OpenRSC is some amazing sh*t.
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    This looks awesome, gonna try it later on
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