class: playerCombat.java
find:
Code:
} else {
p.usingSpecial = false;
first thing under p.usingSpecial = false; add
Code:
p.frames.setConfig(p, 301, 0);
( u can change 0 into WE u want)
under
Code:
/*
* Do player animation and gfx special.
* Do animation and gfx on the player being attacked.
* Subtract the special amount cost for using the special.
* Update the special bar.
*/
add
Code:
if (p.equipment[3] == 11694) {//armadyl
p.requestGFX(1222,1);
p.requestAnim(7074,1);
p2.appendHit(Misc.random(80), 0);
p.combatDelay = 5;
}
if (p.equipment[3] == 11696) {//bandos
p.requestGFX(1223,1);
p.requestAnim(7073,1);
p2.appendHit(Misc.random(80), 0);
p.combatDelay = 5;
}
if (p.equipment[3] == 11698) {//saradomin
p.requestGFX(1220,1);
p.requestAnim(7071,1);
p2.appendHit(Misc.random(80), 0);
p.updateHP(Misc.random(50), true);
p.combatDelay = 5;
}
if (p.equipment[3] == 11700) {//zamorak
p.requestGFX(1221,1);
p.requestAnim(7070,1);
p2.appendHit(Misc.random(80), 0);
p.combatDelay = 5;
}
if (p.equipment[3] == 11730) {//ss
p.requestGFX(1224,1);
p.requestAnim(7072,1);
p2.appendHit(Misc.random(65), 0);
p.combatDelay = 5;
}
if (p.equipment[3] == 7158) {//D2H
p.requestGFX(1225,1);
p.requestAnim(3157,1);
p2.appendHit(Misc.random(50), 0);
p.combatDelay = 5;
}
if (p.equipment[3] == 4151) {//whip
p2.requestGFX(341,1);
p.requestAnim(1658,1);
p2.appendHit(Misc.random(45), 0);
p.combatDelay = 5;
}
if (p.equipment[3] == 5698) {//dds
p2.requestGFX(252,1);
p.requestAnim(0x426,1);
p2.appendHit(Misc.random(40), 0);
p2.appendHit(Misc.random(40), 0);
p.combatDelay = 5;
}
delete or keep this (i deleted)
p2.appendHit(Misc.random(20), 0);
p.combatDelay = 5;
enjoy