Thread: [508]getting specs hurts the oppement

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  1. #1 [508]getting specs hurts the oppement 
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    class: playerCombat.java

    find:

    Code:
            } else {
                p.usingSpecial = false;
    first thing under p.usingSpecial = false; add
    Code:
    	    p.frames.setConfig(p, 301, 0);
    ( u can change 0 into WE u want)

    under
    Code:
                /*
                 * Do player animation and gfx special.
                 * Do animation and gfx on the player being attacked.
                 * Subtract the special amount cost for using the special.
                 * Update the special bar.
                 */
    add

    Code:
                if (p.equipment[3] == 11694) {//armadyl
                        p.requestGFX(1222,1);
    	    p.requestAnim(7074,1);
            p2.appendHit(Misc.random(80), 0);
            p.combatDelay = 5;
                    }
    	
            
                if (p.equipment[3] == 11696) {//bandos
                       p.requestGFX(1223,1);
    	    p.requestAnim(7073,1);
            p2.appendHit(Misc.random(80), 0);
            p.combatDelay = 5;
                    }
              
             
                if (p.equipment[3] == 11698) {//saradomin
                        p.requestGFX(1220,1);
    	    p.requestAnim(7071,1);
            p2.appendHit(Misc.random(80), 0);
    	p.updateHP(Misc.random(50), true);
            p.combatDelay = 5;
                    }
              
             
                if (p.equipment[3] == 11700) {//zamorak
                        p.requestGFX(1221,1);
    	    p.requestAnim(7070,1);
            p2.appendHit(Misc.random(80), 0);
            p.combatDelay = 5;
                    }
    
    
                if (p.equipment[3] == 11730) {//ss
                        p.requestGFX(1224,1);
    	    p.requestAnim(7072,1);
            p2.appendHit(Misc.random(65), 0);
            p.combatDelay = 5;
                    }
    
    
                if (p.equipment[3] == 7158) {//D2H
                      p.requestGFX(1225,1);
    	    p.requestAnim(3157,1);
            p2.appendHit(Misc.random(50), 0);
            p.combatDelay = 5;
                    }
    
    
                if (p.equipment[3] == 4151) {//whip
                      p2.requestGFX(341,1);
    	    p.requestAnim(1658,1);
            p2.appendHit(Misc.random(45), 0);
            p.combatDelay = 5;
                    }
    
    
                if (p.equipment[3] == 5698) {//dds
    	    p2.requestGFX(252,1);
    	    p.requestAnim(0x426,1);
            p2.appendHit(Misc.random(40), 0);
    	p2.appendHit(Misc.random(40), 0);
            p.combatDelay = 5;
                    }
    delete or keep this (i deleted)
    p2.appendHit(Misc.random(20), 0);
    p.combatDelay = 5;

    enjoy
    LOL
    [spoil]
    Quote Originally Posted by Archspire View Post
    class9.disabledText = setMessage(j);

    Hmm having an error with this line, I added disabledText has a public int but its still not reading it as a variable.
    [/spoil]
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  2. #2  
     

    Vastiko's Avatar
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    pointless as this has been released a while back and who really needs this if you have a special handler for individual specials?
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  3. #3  
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    Uh arnt specs in like every base..?
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