Okay, i messed up on it, but i thought it was cool that it was both at same time, but its good if your frozen, cause if you try and move in close's off
Okay, well add this in case 192.
Code:
if(buttonId == 47) { // Ape Atoll
p.teleportTo(2755, 2784, 0, 4, 4, 8939, 8941, 1576, 0, 1577, 0);
}
if(buttonId == 15) { // Varrock
p.teleportTo(3212, 3434, 0, 4, 4, 8939, 8941, 1576, 0, 1577, 0);
}
if(buttonId == 18) { //Lumbridge
p.teleportTo(3221, 3219, 0, 4, 4, 8939, 8941, 1576, 0, 1577, 0);
}
if(buttonId == 21) { //Falador
p.teleportTo(2965, 3380, 0, 4, 4, 8939, 8941, 1576, 0, 1577, 0);
}
if(buttonId == 0) { //home
p.teleportTo(2110, 3915, 0, 4, 4, 8939, 8941, 1576, 0, 1577, 0);
}
if(buttonId == 26) { //cammy
p.teleportTo(2757, 3477, 0, 4, 4, 8939, 8941, 1576, 0, 1577, 0);
}
if(buttonId == 37) { // watch tower
p.teleportTo(2545, 3112, 0, 4, 4, 8939, 8941, 1576, 0, 1577, 0);
}
if(buttonId == 32) { //ardgoune
p.teleportTo(2662, 3305, 0, 4, 4, 8939, 8941, 1576, 0, 1577, 0);
}
if(buttonId == 44) { //trollheim
p.teleportTo(2891, 3678, 0, 4, 0, 8939, 8941, 1576, 0, 1577, 0);
}
if(buttonId == 19) {
p.frames.showInterface(p, 193);
p.frames.sendMessage(p, "You convert to ancient magics!");
}
if(buttonId == 58) { // home tele buttonId
p.frames.showInterface(p, 430);
p.frames.sendMessage(p, "You convert to Lunar magics!");
}
if(buttonId == 1) { // home tele buttonId
p.requestAnim(711, 0);
p.requestGFX(90, 0);
p.frames.sendMessage(p, "You Teleport To Home");
}
And if you dont have case 192
Code:
case 192:
/*
* Regular mage tab
*/
if(buttonId == 47) { // Ape Atoll
p.teleportTo(2755, 2784, 0, 4, 4, 8939, 8941, 1576, 0, 1577, 0);
}
if(buttonId == 15) { // Varrock
p.teleportTo(3212, 3434, 0, 4, 4, 8939, 8941, 1576, 0, 1577, 0);
}
if(buttonId == 18) { //Lumbridge
p.teleportTo(3221, 3219, 0, 4, 4, 8939, 8941, 1576, 0, 1577, 0);
}
if(buttonId == 21) { //Falador
p.teleportTo(2965, 3380, 0, 4, 4, 8939, 8941, 1576, 0, 1577, 0);
}
if(buttonId == 0) { //home
p.teleportTo(2110, 3915, 0, 4, 4, 8939, 8941, 1576, 0, 1577, 0);
}
if(buttonId == 26) { //cammy
p.teleportTo(2757, 3477, 0, 4, 4, 8939, 8941, 1576, 0, 1577, 0);
}
if(buttonId == 37) { // watch tower
p.teleportTo(2545, 3112, 0, 4, 4, 8939, 8941, 1576, 0, 1577, 0);
}
if(buttonId == 32) { //ardgoune
p.teleportTo(2662, 3305, 0, 4, 4, 8939, 8941, 1576, 0, 1577, 0);
}
if(buttonId == 44) { //trollheim
p.teleportTo(2891, 3678, 0, 4, 0, 8939, 8941, 1576, 0, 1577, 0);
}
if(buttonId == 19) {
p.frames.showInterface(p, 193);
p.frames.sendMessage(p, "You convert to ancient magics!");
}
if(buttonId == 58) { // home tele buttonId
p.frames.showInterface(p, 430);
p.frames.sendMessage(p, "You convert to Lunar magics!");
}
if(buttonId == 1) { // home tele buttonId
p.requestAnim(711, 0);
p.requestGFX(90, 0);
p.frames.sendMessage(p, "You Teleport To Home");
}
break;
Includes teleports by that guy with his hotmail in his name lol
Also, case 430, includes humidify, and vengeance
Code:
if(buttonId == 14) { // Veng
p.requestAnim(4410, 0);
p.requestGFX(726, 0);
}
if(buttonId == 13) { // Veng
p.requestAnim(4411, 0);
p.requestGFX(725, 0);
}
if(buttonId == 7) { // humidify
p.requestAnim(4413, 0);
p.requestGFX(1061, 0);
if(buttonId == 16) { // lunar home tele
p.frames.showInterface(p, 192);
p.frames.sendMessage(p, "You convert to regular magics!");
}
And if you dont have case 430
Code:
case 430:
/*
* Equipment tab.
*/
if(buttonId == 14) { // Veng
p.requestAnim(4410, 0);
p.requestGFX(726, 0);
}
if(buttonId == 13) { // Veng
p.requestAnim(4411, 0);
p.requestGFX(725, 0);
}
if(buttonId == 7) { // humidify
p.requestAnim(4413, 0);
p.requestGFX(1061, 0);
if(buttonId == 16) { // lunar home tele
p.frames.showInterface(p, 192);
p.frames.sendMessage(p, "You convert to regular magics!");
}
break;
There you go!
Credits
Me
Guy with hotmail in his name lol