Code:
if (Items.itemIs2H(itemID)) {
if (playerEquipment[playerWeapon] < 0) {
finalEquip(playerWeapon, slot);
setInterface(1, 75, 99);
if (playerEquipment[playerWeapon] == 11730) {//sara sword
sendStringFrame("Saradomain Sword", 82, 0, 0, 0);
setInterface(1, 82, 99); }
if (playerEquipment[playerWeapon] == 11696) {//bandos sword
sendStringFrame("Bandos Godsword", 82, 0, 0, 0);
setInterface(1, 82, 99);
}
if (playerEquipment[playerWeapon] == 11694) {//armydal sword
sendStringFrame("Armydal Godsword", 82, 0, 0, 0);
setInterface(1, 82, 99);
}
if (playerEquipment[playerWeapon] == 11698) {//sara sword
sendStringFrame("Saradomain Godsword", 82, 0, 0, 0);
setInterface(1, 82, 99);
}
if (playerEquipment[playerWeapon] == 11700) {//zammy sword
sendStringFrame("Zamorak Godsword", 82, 0, 0, 0);
setInterface(1, 82, 99);
}
if (playerEquipment[playerWeapon] == 4151) {
sendStringFrame("Abyssal Whip", 93, 0, 0, 0);
setInterface(1, 93, 99);
}
return true;
} else {
replaceEquipment(playerWeapon, slot);
if (playerEquipment[playerWeapon] == 11730) {//sara sword
sendStringFrame("Saradomain Sword", 82, 0, 0, 0);
setInterface(1, 82, 99);
}
if (playerEquipment[playerWeapon] == 11696) {//bandos sword
sendStringFrame("Bandos Godsword", 82, 0, 0, 0);
setInterface(1, 82, 99);
}
if (playerEquipment[playerWeapon] == 11694) {//armydal sword
sendStringFrame("Armydal Godsword", 82, 0, 0, 0);
setInterface(1, 82, 99);
}
if (playerEquipment[playerWeapon] == 11698) {//sara sword
sendStringFrame("Saradomain Godsword", 82, 0, 0, 0);
setInterface(1, 82, 99);
}
if (playerEquipment[playerWeapon] == 11700) {//zammy sword
sendStringFrame("Zamorak Godsword", 82, 0, 0, 0);
setInterface(1, 82, 99);
}
if (playerEquipment[playerWeapon] == 4151) {
sendStringFrame("Abyssal Whip", 93, 0, 0, 0);
setInterface(1, 93, 99);
}
return true;
}
}