Thread: [718] Mac Adress Banning

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  1. #11  
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    bump for the people that want it
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  2. #12  
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    Quote Originally Posted by gregsterere View Post
    I have this working and it bans the mac but doesnt check for the mac if there isnt a playerfile for the character once they have logged in with a new profile they cannot login again with the same one.

    Any ideas as this has me stumped ?
    On login, it should be checked. Make sure your not saving the mac ban in the player account but something like how ipbans are handled (in an array)

    also, kindly note this thread was over a year old. opposed to bumping, you should make a help thread instead (you'll get better help this way as well).
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  3. #13  
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    omg lawl, gravedigging my old thread
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  4. #14  
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    I never understood the purpose of banning MAC addresses. I mean seriously. Just generate a new address and set it as your MAC address.

    $ openssl rand -hex 6 | sed 's/\(..\)/\1:/g; s/./0/2; s/.$//'
    # ifconfig enx ether xx:xx:xx:xx:xx:xx

    Easy as can be.
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    How do I do this on a 667? I don't have class460.java only up to class385.java
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    Quote Originally Posted by OG UG View Post
    How do I do this on a 667? I don't have class460.java only up to class385.java
    mac banning is not a good means of banning, mac conflicts are extremely high resulting in false bans. would look into doing something different.
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    Quote Originally Posted by Spooky View Post
    mac banning is not a good means of banning, mac conflicts are extremely high resulting in false bans. would look into doing something different.
    I just want any type of ban that will keep people out no matter what they do :/ I am using 667 PoanizerX Source and I am kind of new to all the coding and stuff
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  8. #18  
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    Quote Originally Posted by OG UG View Post
    I just want any type of ban that will keep people out no matter what they do :/ I am using 667 PoanizerX Source and I am kind of new to all the coding and stuff
    Have a tutorial that is unskippable in your server making them not want to waste their time. Or if the ban is for some form of cheating/botting, then fix the problem rather than banning the player and hoping it will go help stop the issue somehow.
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  9. #19  
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    Quote Originally Posted by Makar View Post
    Have a tutorial that is unskippable in your server making them not want to waste their time. Or if the ban is for some form of cheating/botting, then fix the problem rather than banning the player and hoping it will go help stop the issue somehow.
    What if they are just being toxic and threatening to DDOS my server? and bypassing the IP bans?
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  10. #20  
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    Quote Originally Posted by OG UG View Post
    What if they are just being toxic and threatening to DDOS my server? and bypassing the IP bans?
    Ignore list does wonders too. Even RS can't protect against toxicity, it just isn't as common since it takes awhile to get off the island.
    As for DDoS, no one can protect you from that. OSRS struggles with it too, and they're paying(don't quote me on this, it's just what I've heard - I can't tell if it's a fact or not) ~$3000 per server just for the protection, and yet it still isn't enough.
    The more you pay, the less likely your server is to go down.


    Besides threats are nothing without the actual actions.
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