Thread: Model Billboards [Adding/Removing on Triangles]

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  1. #1 Model Billboards [Adding/Removing on Triangles] 
    What?

    Luminous's Avatar
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    Removed, please do not bump thread or repost.
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  3. #2  
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    Damn dude on a roll, very nice.
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    Quote Originally Posted by MaxXi View Post
    Your combat is so awsome that i almost forgot its the combat matrix coded.
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    Try allowing the batch file through your firewall?
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    i have no life u say ha anything u say kid.i doubt u can even get a girlfriend
    i bet u cant even code anything.
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    van 't stad

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    nice, as always
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    Do not use the vps from ovh, blocking vps without reason and no customer support
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    awsome release M8
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    Bae Thanks again!
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    Registered Member Particle's Avatar
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    In most cases, these look better than particles. Not just because they're different, but because they're static on the model. They can be used as glows, for example, and perhaps even be used in conjunction with particles to add a really cool effect.
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    Thanks for this, also what hex editor?
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  10. #8  
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    Quote Originally Posted by TheBest1 View Post
    Thanks for this, also what hex editor?
    Sublime Text 2
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  11. #9  
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    What class is this in the client? Using rune evo v3
    Quote Originally Posted by Luminous View Post
    Code:
    			if (hasBillboards) {
    				int billboardCount = buffers[0].get() & 0xFF;
    				if (billboardCount > 0) {
    					billboards = new Billboard[billboardCount];
    					for (int i = 0; i < billboardCount; i++) {
    						int type = buffers[0].getShort() & 0xFFFF;
    						int face = buffers[0].getShort() & 0xFFFF;
    						int group;
    						if (hasLargeBillboardGroups)
    							group = ByteBufferUtils.getSmartShortMinusOne(buffers[0]);
    						else {
    							group = buffers[0].get() & 0xFF;
    							if (group == 255)
    								group = -1;
    						}
    						byte distance = buffers[0].get();
    						billboards[i] = new Billboard(type, face,
    								group, distance);
    					}
    				}
    			}
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  12. #10  
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    Quote Originally Posted by Aviansie View Post
    What class is this in the client? Using rune evo v3

    That the sample of the Model decoder. in most cases its Model.java, but for you it may be different.
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