Thread: [718] Armour Sets

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  1. #11  
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    How is this a tutorial, wat
     

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    yeah more of a snippet, good job anyways, ty for release


     

  3. #13  
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    Using a HashMap is completely useless.

    Code:
    public static Sets forId(int itemId) {
    	for (Sets set : Sets.values()) {
    		if (set.getId() == itemId)
    			return set;
    	}
    	return null;
    }

    You can find my [Only registered and activated users can see links. ], for what I'm currently working on.
     

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  5. #14  
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    Sorry if this is in the wrong section when I saw this in other threads it was in the tutorial section. I know it has been seen alot on here like I said before. I didnt really do much to this I found it on another thread and added all the missing box sets. If its helpful great if not thats good too, it works for me so I am happy. Thanks for the feedback.
     

  6. #15  
    Registered Member Grown's Avatar
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    Quote Originally Posted by alltimenewb View Post
    of all the threads I have seen on this topic none of them have every single box set that is in the game.
    Then why not post it in the [Only registered and activated users can see links. ]?

    Since you're just dumping all Armour Sets.
    "Programs arenít just built in one go, like a bridge. They are talked about,
    sketched out, prototyped, played with, refactored, tuned, tested, tweaked,
    deleted, rewritten....
    A program is not built; it is grown.
    Because a program is always growing and always changing, it must be written
    with change in mind."
     

  7. #16  
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    Holy crap! This'll clear up my InventoryOptionsHandler class a bit
    Cheers lad!
     

  8. #17  
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    Need the sets class
     

  9. #18  
    「 m e o w 」「 m e o w 」



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    Closing this thread. Do not gravedig threads that are five years old.
     

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