hhahahaha Do you understand how to use != ?? This is so bad.
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This will be showing you how to change the exp rates in 718
in skills.java (if it's not skills it might be "skill.java" without the s) Search for ;
under that you can add something like thisCode:if (player.getAuraManager().usingWisdom()) exp *= 1.025;
Now this is for any skill so if you want att str defence range and mage ;Code:if (skill != HITPOINTS) exp *= 70;
70 is what you want to change for the rates so you could do *= 50; or whatever you perferCode:if (skill != ATTACK) exp *= 70; if (skill != STRENGTH) exp *= 70; if (skill != DEFENCE) exp *= 70; if (skill != RANGE) exp *= 70; if (skill != MAGIC) exp *= 70;
enjoy
hhahahaha Do you understand how to use != ?? This is so bad.
You consider this as to be the "correct way"? Lol, this is atrocious.
This is like the worst way I've seen, it'll fuck up all your exp rates...
Don't need to do the other ones, only ones needed are combat ones.
My Settings.XP_RATE is at 10. So it's decent & not too fast experience.
Put that in the AddXP method, under this:Code:if (skill == ATTACK || skill == DEFENCE || skill == STRENGTH || skill == RANGE) exp *= 4*Settings.XP_RATE; if (skill == HITPOINTS) exp *= 2*Settings.XP_RATE;
Code:if (player.getAuraManager().usingWisdom()) exp *= 1.025;
Thanks guys love to see the support from rune-servers community. =) although, not everyone is like you guys. Plus this is just an example... Note* the reason why i said correct way is because people have been misleading and trolling other people just tried to help....
Not the correct way, as stated above, and if people couldn't figure out how to do this, they have no business in RSPS.
Anarchy, maybe they want to learn? Also, you have no business telling people what they should be doing. We should be help the noobs as well as veteran members to help the community grow as a whole, not in numbers but in knowledge. Maybe you should say something nice like.... thanks for contributing, or nice try, or good work, or even a 1 word answer like nice.
Thanks for explaining, can help some people but luckily I got taught by a great friend of mine, I'll tell you over skype tomorrow.
Thanks pep, glad everyone isn't a jerk >.>
So if the skill is say: Slayer. Its not in the list above, so we getCode:if (skill != ATTACK) exp *= 70; if (skill != STRENGTH) exp *= 70; if (skill != DEFENCE) exp *= 70; if (skill != RANGE) exp *= 70; if (skill != MAGIC) exp *= 70;
70 * 70 * 70 * 70 * 70 = 1,680,700,000x the XP it should be. Nice one
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