100% grand exchange for dementhium lol? Didnt even know there was such thing.
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hi there i have been coding xp lamps and putting together godswords, yes every shard and every blade can be used with each other. Im releasing this to save you some time okay
first you go to \src\org\dementhium\net\packethandlers\itemonitemh andler.java
search forunder that you add thisplayer.sendMessage("You join the two halves of the key together");
return;
if it still dosent work change ur compiler to this...}
if (itemUsed == 11690 && itemUsedWith == 11704 || itemUsed == 11704
&& itemUsedWith == 11690) {
player.getInventory().getContainer().remove(new Item(11704, 1));
player.getInventory().getContainer().remove(new Item(11690, 1));
player.getInventory().addItem(11696, 1);
player.sendMessage("You join the two halves together");
return;
}
if (itemUsed == 11690 && itemUsedWith == 11706 || itemUsed == 11706
&& itemUsedWith == 11690) {
player.getInventory().getContainer().remove(new Item(11706, 1));
player.getInventory().getContainer().remove(new Item(11690, 1));
player.getInventory().addItem(11698, 1);
player.sendMessage("You join the two halves together");
return;
}
if (itemUsed == 11690 && itemUsedWith == 11708 || itemUsed == 11708
&& itemUsedWith == 11690) {
player.getInventory().getContainer().remove(new Item(11708, 1));
player.getInventory().getContainer().remove(new Item(11690, 1));
player.getInventory().addItem(11700, 1);
player.sendMessage("You join the two halves together");
return;
}
if (itemUsed == 11690 && itemUsedWith == 11702 || itemUsed == 11702
&& itemUsedWith == 11690) {
player.getInventory().getContainer().remove(new Item(11702, 1));
player.getInventory().getContainer().remove(new Item(11690, 1));
player.getInventory().addItem(11694, 1);
player.sendMessage("You join the two halves together");
return;
}
if (itemUsed == 11712 && itemUsedWith == 11710 || itemUsed == 11710
&& itemUsedWith == 11712) {
player.getInventory().getContainer().remove(new Item(11712, 1));
player.getInventory().getContainer().remove(new Item(11710, 1));
player.getInventory().addItem(11686, 1);
player.sendMessage("You join the two parts together");
return;
}
if (itemUsed == 11714 && itemUsedWith == 11686 || itemUsed == 11686
&& itemUsedWith == 11714) {
player.getInventory().getContainer().remove(new Item(11714, 1));
player.getInventory().getContainer().remove(new Item(11686, 1));
player.getInventory().addItem(11690, 1);
player.sendMessage("You join the two parts together");
return;
}
if (itemUsed == 11714 && itemUsedWith == 11712 || itemUsed == 11712
&& itemUsedWith == 11714) {
player.getInventory().getContainer().remove(new Item(11714, 1));
player.getInventory().getContainer().remove(new Item(11712, 1));
player.getInventory().addItem(11692, 1);
player.sendMessage("You join the two parts together");
return;
}
if (itemUsed == 11710 && itemUsedWith == 11692 || itemUsed == 11692
&& itemUsedWith == 11710) {
player.getInventory().getContainer().remove(new Item(11710, 1));
player.getInventory().getContainer().remove(new Item(11692, 1));
player.getInventory().addItem(11690, 1);
player.sendMessage("You join the two parts together");
return;
}
if (itemUsed == 11714 && itemUsedWith == 11710 || itemUsed == 11710
&& itemUsedWith == 11714) {
player.getInventory().getContainer().remove(new Item(11714, 1));
player.getInventory().getContainer().remove(new Item(11710, 1));
player.getInventory().addItem(11688, 1);
player.sendMessage("You join the two parts together");
return;
}
if (itemUsed == 11712 && itemUsedWith == 11688 || itemUsed == 11688
&& itemUsedWith == 11712) {
player.getInventory().getContainer().remove(new Item(11712, 1));
player.getInventory().getContainer().remove(new Item(11688, 1));
player.getInventory().addItem(11690, 1);
player.sendMessage("You join the two parts together");
return;the items that are used with 9013(skull sceptre) are lamps just use lamps with skull sceptre and you will gain xp, if you want the lamps to be in shops use the shopeditor! here below is the codes for them. your still gonna be in itemonitemhandler.java@echo off
color 5
echo Compiling RS2Server...
"C:/Program Files/Java/jdk1.6.0_25/bin/javac.exe" -d bin -cp lib/*; -sourcepath src src/org/dementhium/net/packethandlers/ItemOnItemHandler.java
echo Complete
pause
here are codes for lamp used with skull sceptre
please thank me, i will be adding 100% summong and grand exchange for dementhium 637 thank me and i will release it too}
if (itemUsed == 7498 && itemUsedWith == 9013 || itemUsed == 9013
&& itemUsedWith == 7498) {
player.getInventory().getContainer().remove(new Item(7498, 1));
player.getInventory().getContainer().remove(new Item(9013, 1));
player.getInventory().addItem(9013, 1);
player.getSkills().addExperience(Skills.PRAYER, 10000);
player.sendMessage("The Skull sceptre accepted your gift");
return;
}
if (itemUsed == 6543 && itemUsedWith == 9013 || itemUsed == 9013
&& itemUsedWith == 6543) {
player.getInventory().getContainer().remove(new Item(6543, 1));
player.getInventory().getContainer().remove(new Item(9013, 1));
player.getInventory().addItem(9013, 1);
player.getSkills().addExperience(Skills.HUNTER, 10000);
player.sendMessage("The Skull sceptre accepted your gift");
return;
}
if (itemUsed == 10889 && itemUsedWith == 9013 || itemUsed == 9013
&& itemUsedWith == 10889) {
player.getInventory().getContainer().remove(new Item(10889, 1));
player.getInventory().getContainer().remove(new Item(9013, 1));
player.getInventory().addItem(9013, 1);
player.getSkills().addExperience(Skills.HERBLORE, 20000);
player.getSkills().addExperience(Skills.DUNGEONEER ING, 140000);
player.sendMessage("The Skull sceptre accepted your gift");
return;
}
if (itemUsed == 10586 && itemUsedWith == 9013 || itemUsed == 9013
&& itemUsedWith == 10586) {
player.getInventory().getContainer().remove(new Item(10586, 1));
player.getInventory().getContainer().remove(new Item(9013, 1));
player.getInventory().addItem(9013, 1);
player.getSkills().addExperience(Skills.MAGIC, 10000);
player.getSkills().addExperience(Skills.ATTACK, 10000);
player.getSkills().addExperience(Skills.STRENGTH, 10000);
player.getSkills().addExperience(Skills.RANGE, 10000);
player.getSkills().addExperience(Skills.HITPOINTS, 10000);
player.sendMessage("The Skull sceptre accepted your gift");
return;
100% grand exchange for dementhium lol? Didnt even know there was such thing.
Man, you're the best!
Best? That works, yes, but is the worst code I've seen to do a such thing.
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