Thread: here are some dementhium 637/639 codes for you

Results 1 to 5 of 5
  1. #1 here are some dementhium 637/639 codes for you 
    Registered Member
    Join Date
    Jan 2012
    Posts
    33
    Thanks given
    0
    Thanks received
    1
    Rep Power
    11
    hi there i have been coding xp lamps and putting together godswords, yes every shard and every blade can be used with each other. Im releasing this to save you some time okay

    first you go to \src\org\dementhium\net\packethandlers\itemonitemh andler.java
    search for
    player.sendMessage("You join the two halves of the key together");
    return;
    under that you add this
    }
    if (itemUsed == 11690 && itemUsedWith == 11704 || itemUsed == 11704
    && itemUsedWith == 11690) {
    player.getInventory().getContainer().remove(new Item(11704, 1));
    player.getInventory().getContainer().remove(new Item(11690, 1));
    player.getInventory().addItem(11696, 1);
    player.sendMessage("You join the two halves together");
    return;
    }
    if (itemUsed == 11690 && itemUsedWith == 11706 || itemUsed == 11706
    && itemUsedWith == 11690) {
    player.getInventory().getContainer().remove(new Item(11706, 1));
    player.getInventory().getContainer().remove(new Item(11690, 1));
    player.getInventory().addItem(11698, 1);
    player.sendMessage("You join the two halves together");
    return;
    }
    if (itemUsed == 11690 && itemUsedWith == 11708 || itemUsed == 11708
    && itemUsedWith == 11690) {
    player.getInventory().getContainer().remove(new Item(11708, 1));
    player.getInventory().getContainer().remove(new Item(11690, 1));
    player.getInventory().addItem(11700, 1);
    player.sendMessage("You join the two halves together");
    return;
    }
    if (itemUsed == 11690 && itemUsedWith == 11702 || itemUsed == 11702
    && itemUsedWith == 11690) {
    player.getInventory().getContainer().remove(new Item(11702, 1));
    player.getInventory().getContainer().remove(new Item(11690, 1));
    player.getInventory().addItem(11694, 1);
    player.sendMessage("You join the two halves together");
    return;
    }
    if (itemUsed == 11712 && itemUsedWith == 11710 || itemUsed == 11710
    && itemUsedWith == 11712) {
    player.getInventory().getContainer().remove(new Item(11712, 1));
    player.getInventory().getContainer().remove(new Item(11710, 1));
    player.getInventory().addItem(11686, 1);
    player.sendMessage("You join the two parts together");
    return;
    }
    if (itemUsed == 11714 && itemUsedWith == 11686 || itemUsed == 11686
    && itemUsedWith == 11714) {
    player.getInventory().getContainer().remove(new Item(11714, 1));
    player.getInventory().getContainer().remove(new Item(11686, 1));
    player.getInventory().addItem(11690, 1);
    player.sendMessage("You join the two parts together");
    return;
    }
    if (itemUsed == 11714 && itemUsedWith == 11712 || itemUsed == 11712
    && itemUsedWith == 11714) {
    player.getInventory().getContainer().remove(new Item(11714, 1));
    player.getInventory().getContainer().remove(new Item(11712, 1));
    player.getInventory().addItem(11692, 1);
    player.sendMessage("You join the two parts together");
    return;
    }
    if (itemUsed == 11710 && itemUsedWith == 11692 || itemUsed == 11692
    && itemUsedWith == 11710) {
    player.getInventory().getContainer().remove(new Item(11710, 1));
    player.getInventory().getContainer().remove(new Item(11692, 1));
    player.getInventory().addItem(11690, 1);
    player.sendMessage("You join the two parts together");
    return;
    }
    if (itemUsed == 11714 && itemUsedWith == 11710 || itemUsed == 11710
    && itemUsedWith == 11714) {
    player.getInventory().getContainer().remove(new Item(11714, 1));
    player.getInventory().getContainer().remove(new Item(11710, 1));
    player.getInventory().addItem(11688, 1);
    player.sendMessage("You join the two parts together");
    return;
    }
    if (itemUsed == 11712 && itemUsedWith == 11688 || itemUsed == 11688
    && itemUsedWith == 11712) {
    player.getInventory().getContainer().remove(new Item(11712, 1));
    player.getInventory().getContainer().remove(new Item(11688, 1));
    player.getInventory().addItem(11690, 1);
    player.sendMessage("You join the two parts together");
    return;
    if it still dosent work change ur compiler to this...
    @echo off
    color 5
    echo Compiling RS2Server...
    "C:/Program Files/Java/jdk1.6.0_25/bin/javac.exe" -d bin -cp lib/*; -sourcepath src src/org/dementhium/net/packethandlers/ItemOnItemHandler.java
    echo Complete
    pause
    the items that are used with 9013(skull sceptre) are lamps just use lamps with skull sceptre and you will gain xp, if you want the lamps to be in shops use the shopeditor! here below is the codes for them. your still gonna be in itemonitemhandler.java
    here are codes for lamp used with skull sceptre
    }
    if (itemUsed == 7498 && itemUsedWith == 9013 || itemUsed == 9013
    && itemUsedWith == 7498) {
    player.getInventory().getContainer().remove(new Item(7498, 1));
    player.getInventory().getContainer().remove(new Item(9013, 1));
    player.getInventory().addItem(9013, 1);
    player.getSkills().addExperience(Skills.PRAYER, 10000);
    player.sendMessage("The Skull sceptre accepted your gift");
    return;
    }
    if (itemUsed == 6543 && itemUsedWith == 9013 || itemUsed == 9013
    && itemUsedWith == 6543) {
    player.getInventory().getContainer().remove(new Item(6543, 1));
    player.getInventory().getContainer().remove(new Item(9013, 1));
    player.getInventory().addItem(9013, 1);
    player.getSkills().addExperience(Skills.HUNTER, 10000);
    player.sendMessage("The Skull sceptre accepted your gift");
    return;
    }
    if (itemUsed == 10889 && itemUsedWith == 9013 || itemUsed == 9013
    && itemUsedWith == 10889) {
    player.getInventory().getContainer().remove(new Item(10889, 1));
    player.getInventory().getContainer().remove(new Item(9013, 1));
    player.getInventory().addItem(9013, 1);
    player.getSkills().addExperience(Skills.HERBLORE, 20000);
    player.getSkills().addExperience(Skills.DUNGEONEER ING, 140000);
    player.sendMessage("The Skull sceptre accepted your gift");
    return;
    }
    if (itemUsed == 10586 && itemUsedWith == 9013 || itemUsed == 9013
    && itemUsedWith == 10586) {
    player.getInventory().getContainer().remove(new Item(10586, 1));
    player.getInventory().getContainer().remove(new Item(9013, 1));
    player.getInventory().addItem(9013, 1);
    player.getSkills().addExperience(Skills.MAGIC, 10000);
    player.getSkills().addExperience(Skills.ATTACK, 10000);
    player.getSkills().addExperience(Skills.STRENGTH, 10000);
    player.getSkills().addExperience(Skills.RANGE, 10000);
    player.getSkills().addExperience(Skills.HITPOINTS, 10000);
    player.sendMessage("The Skull sceptre accepted your gift");
    return;
    please thank me, i will be adding 100% summong and grand exchange for dementhium 637 thank me and i will release it too
    Reply With Quote  
     

  2. #2  
    Registered Member Dazzo''s Avatar
    Join Date
    Jun 2012
    Posts
    87
    Thanks given
    5
    Thanks received
    5
    Rep Power
    12
    100% grand exchange for dementhium lol? Didnt even know there was such thing.
    Reply With Quote  
     

  3. #3  
    Registered Member
    Join Date
    Aug 2012
    Posts
    9
    Thanks given
    0
    Thanks received
    0
    Rep Power
    0
    Man, you're the best!
    Reply With Quote  
     

  4. #4  
    Sexy boi <3

    ByteValue's Avatar
    Join Date
    May 2012
    Age
    28
    Posts
    829
    Thanks given
    11
    Thanks received
    80
    Rep Power
    80
    Best? That works, yes, but is the worst code I've seen to do a such thing.
    Reply With Quote  
     

  5. #5  
    pride, love, happiness
    .alycia's Avatar
    Join Date
    Jun 2010
    Age
    28
    Posts
    4,106
    Thanks given
    1,714
    Thanks received
    2,062
    Rep Power
    5000
    Why no format code?
    Reply With Quote  
     


Thread Information
Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)


User Tag List

Similar Threads

  1. Dementhium 637/639 Need Help!
    By Makiii in forum Help
    Replies: 4
    Last Post: 06-14-2012, 01:53 PM
  2. 637 dementhium face emotion codes?
    By rockarocka in forum Help
    Replies: 0
    Last Post: 05-05-2012, 11:35 PM
  3. [637/639]Dementhium Custom Titles[637/639]
    By nbness2 in forum Snippets
    Replies: 6
    Last Post: 03-10-2012, 03:42 AM
  4. Replies: 1
    Last Post: 01-25-2012, 05:15 PM
Posting Permissions
  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •