replace your mapdata folder with this:
mapdata.rar
and for emotes
[veteran cape emote]
Add this in Skillcape.java
Code:
case 20763://veteran cape emote
skillcapeAnimation = 352;
skillcapeGraphic = 1446;
break;
[Completionist cape] & [Completionst cape(t)]
In player.java add:
Code:
public transient int dragondelay = -1;
public transient int Gdragondelay = -1;
then find:
turkeydelay--;
}
under that add:
Code:
if (dragondelay == 26) {
animate(1174, 0);
graphics(1443);
getAppearance().npcId = 1830;
getAppearance().asNpc = true;
getUpdateFlags().setAppearanceUpdateRequired(true);
}
if (dragondelay == 14) {
getAppearance().npcId = -1;
getAppearance().asNpc = false;
getUpdateFlags().setAppearanceUpdateRequired(true);
dragondelay = -1;
}
if(dragondelay > 0){
dragondelay--;
}
if (Gdragondelay == 26) {
animate(1174, 0);
graphics(1443);
getAppearance().npcId = 3372;
getAppearance().asNpc = true;
getUpdateFlags().setAppearanceUpdateRequired(true);
}
if (Gdragondelay == 14) {
getAppearance().npcId = -1;
getAppearance().asNpc = false;
getUpdateFlags().setAppearanceUpdateRequired(true);
dragondelay = -1;
}
if(Gdragondelay > 0){
Gdragondelay--;
}
now in skillcape.java
Code:
case 20769:
player.dragondelay = 28;
break;
case 20771:
player.Gdragondelay = 28;
break;
save and compile and your done.
post any errors you get
EDIT Updated this to have the dragon fire gfx