Thread: [562/657]Mapdata fix and Comp cape emote, Comp cape(t), veteran cape emote

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  1. #1 [562/657]Mapdata fix and Comp cape emote, Comp cape(t), veteran cape emote 
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    replace your mapdata folder with this:
    mapdata.rar

    and for emotes

    [veteran cape emote]

    Add this in Skillcape.java
    Code:
    case 20763://veteran cape emote
    				skillcapeAnimation = 352;
    				skillcapeGraphic = 1446;
    break;
    [Completionist cape] & [Completionst cape(t)]

    In player.java add:
    Code:
    	public transient int dragondelay = -1;
    	public transient int Gdragondelay = -1;
    then find:

    turkeydelay--;
    }

    under that add:
    Code:
    if (dragondelay == 26) {
    			animate(1174, 0);
    			graphics(1443);
    			getAppearance().npcId = 1830;
    			getAppearance().asNpc = true;
    			getUpdateFlags().setAppearanceUpdateRequired(true);
    		}
    		if (dragondelay == 14) {
    			getAppearance().npcId = -1;
    			getAppearance().asNpc = false;
    			getUpdateFlags().setAppearanceUpdateRequired(true);
    			dragondelay = -1;
    		}
    		if(dragondelay > 0){
    			dragondelay--;
    		}
    		if (Gdragondelay == 26) {
    			animate(1174, 0);
    			graphics(1443);
    			getAppearance().npcId = 3372;
    			getAppearance().asNpc = true;
    			getUpdateFlags().setAppearanceUpdateRequired(true);
    		}
    		if (Gdragondelay == 14) {
    			getAppearance().npcId = -1;
    			getAppearance().asNpc = false;
    			getUpdateFlags().setAppearanceUpdateRequired(true);
    			dragondelay = -1;
    		}
    		if(Gdragondelay > 0){
    			Gdragondelay--;
    		}
    now in skillcape.java

    Code:
    case 20769:
    				player.dragondelay = 28;
    			break;
    			
    			case 20771:
    				player.Gdragondelay = 28;
    			break;

    save and compile and your done.

    post any errors you get

    EDIT Updated this to have the dragon fire gfx
    Quote Originally Posted by Jack Daniels View Post
    Why wouldn't it work for PI? Do PI programmers use a different kind of Java or something?
    Genius! ^
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  3. #2  
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    The mapdata. Is it 562? or 650?
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  4. #3  
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    Quote Originally Posted by Jack Daniels View Post
    Why wouldn't it work for PI? Do PI programmers use a different kind of Java or something?
    Genius! ^
    Reply With Quote  
     

  5. #4  
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    thanks . It works. Now i just need hp fix lol
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  6. #5  
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    same -sigh-
    Quote Originally Posted by Jack Daniels View Post
    Why wouldn't it work for PI? Do PI programmers use a different kind of Java or something?
    Genius! ^
    Reply With Quote  
     

  7. #6  
    You only get one shot.

    `Lubricant's Avatar
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    What was wrong with the mapdata? Anyways thanks you should try and add Max cape



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  8. #7  
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    mapdata works...
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  9. #8  
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    ill see what i can do its gonna be complicated to add max cape cause that consists of 3 gfx for just the rock spawning a npc loads of gfx and emotes from player side and probly 1 or 2 emotes gfx side
    Quote Originally Posted by Jack Daniels View Post
    Why wouldn't it work for PI? Do PI programmers use a different kind of Java or something?
    Genius! ^
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  10. #9  
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    use eventmanager for it lol
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  11. #10  
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    lol, well first i would have to find all the gfxs,emotes both for npc and player
    Quote Originally Posted by Jack Daniels View Post
    Why wouldn't it work for PI? Do PI programmers use a different kind of Java or something?
    Genius! ^
    Reply With Quote  
     

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