Thread: Dumping 508 Object maps with no XTEA needed.

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  1. #1 Dumping 508 Object maps with no XTEA needed. 
    Ex RSPS-cleaner

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    Purpose: Getting 508 object maps for higher versions without need of mapdata

    Difficulty: 0

    Step one open class61

    Find this code:
    Code:
    	    if (Class68_Sub13_Sub29.anIntArray3942[i_21_] != -1
    		&& Class68_Sub20_Sub11.aByteArrayArray4332[i_21_] == null) {
    		Class68_Sub20_Sub11.aByteArrayArray4332[i_21_] = (Class92.aClass21_Sub1_1644.method350(Class68_Sub20_Sub6.anIntArrayArray4246[i_21_],Class68_Sub13_Sub29.anIntArray3942[i_21_], 0,(byte) -28));
    		
    		if (Class68_Sub20_Sub11.aByteArrayArray4332[i_21_] == null) {
    		    bool = false;
    		    Class68_Sub13_Sub19.anInt3748++;
    		}
    	    }
    replace with

    Code:
    	    if (Class68_Sub13_Sub29.anIntArray3942[i_21_] != -1
    		&& Class68_Sub20_Sub11.aByteArrayArray4332[i_21_] == null) {
    		Class68_Sub20_Sub11.aByteArrayArray4332[i_21_] = (Class92.aClass21_Sub1_1644.method350(Class68_Sub20_Sub6.anIntArrayArray4246[i_21_],Class68_Sub13_Sub29.anIntArray3942[i_21_], 0,(byte) -28));
    		
    if(!(FileOperations.FileExists("./lol/"+Class68_Sub13_Sub29.anIntArray3942[i_21_]+".dat"))){
    try {
    DataOutputStream out = new DataOutputStream(new FileOutputStream("./lol/"+Class68_Sub13_Sub29.anIntArray3942[i_21_]+ ".dat"));
    	try {
    		out.write(Class68_Sub20_Sub11.aByteArrayArray4332[i_21_]);
    	} finally {
    		out.flush();
    		out.close();
    	} }catch(IOException e) {e.printStackTrace(); }}
    
    		if (Class68_Sub20_Sub11.aByteArrayArray4332[i_21_] == null) {
    		    bool = false;
    		    Class68_Sub13_Sub19.anInt3748++;
    		}
    	    }
    it now dumps every object map it loads.

    have fun adding this on 474 562 or 317
     

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  3. #2  
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    gj i think.
     

  4. #3  
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    way to post something that anyone can do
     

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  6. #4  
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    Beast

    RoonScape
     

  7. #5  
    Jon
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    Fighting back to Blood Isle, this almost makes the immaturity seem worth it.

     

  8. #6  
    :doge:

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    gj, but how do i do this on my 569?
     

  9. #7  
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    Quote Originally Posted by `Discardedx2 View Post
    gj, but how do i do this on my 569?
    find simaler code in your 569 client lol then modify simaler to this but also keeping within what your clients method reads.

    [Only registered and activated users can see links. ]
     

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    Funny how you're spending all this time making a 317 look like a 474+, but by the time your 317 actually looks like a proper 474...you could've made a proper 474+ server.

     

  11. #9  
    Hi.

    'Mystic Flow's Avatar
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    Thanks, I need to dump some mapdata of Gravediggah's server lol

    [Only registered and activated users can see links. ]

     

  12. #10  
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    Quote Originally Posted by Luke132 View Post
    Funny how you're spending all this time making a 317 look like a 474+, but by the time your 317 actually looks like a proper 474...you could've made a proper 474+ server.
    to cba starting from scratch
     

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