Thread: [508] Object spawner from file V2 {Converted to Palidino's Base}

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  1. #21  
    sex inFamous's Avatar
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    lol, now i gota convert to espeon again..
    i'm back...
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  2. #22  
    Meh. I can't code.

    Soulevoker's Avatar
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    There is an Update problem. If you login at one place with objects spawned it shows. Then you go to another place the objects show. You go back to the starting place the object aren't there. They only show up when another player logs in or enters the region. There should be an auto updater.

    Sorry for grave digging this its bugging me and I kinda need help. I would assume you would either edit packet 60 or change around the update method.

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  3. #23  
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    wizzyt21's Avatar
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    in the editted packet:
    Code:
    for (Player pl : Engine.players)
    {
          if (pl != null)
          {
               /* put here what the packet contains */
          }
    }
    YOU JUST GOT KNOCKED THE F*CK UP.
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  4. #24  
    Bradsta77
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    Nice Tut Dude REP just bit too longg
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  5. #25  
    Meh. I can't code.

    Soulevoker's Avatar
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    Quote Originally Posted by 64base string View Post
    in the editted packet:
    Code:
    for (Player pl : Engine.players)
    {
          if (pl != null)
          {
               /* put here what the packet contains */
          }
    }
    What is this supposed to do? I put it in packet 60 and same thing happens. How do I make the objects that a player is near refresh ever 5 seconds and not load when no one is near. Also How Do I make it show without another player having to enter the region or log in?

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  6. #26  
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    has anyone even used this? and if you did, has it worked?
    YOU JUST GOT KNOCKED THE F*CK UP.
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