Turned this thread into a free maps thread. Seems custom maps are a rarity in these later revisions so I thought I'd share. See the map packer link below for packing these files.
If you want your own map: check out my [Only registered and activated users can see links. ]
These are made with my own map editor. Unfortunately it's not public but you can view it [Only registered and activated users can see links. ]
NOTES:
Designed for 667/718 however should be compatible up until RS3
I never got around to world map stuff, so if you want your worldmap to reflect these changes then you're on your own there, sorry. (I may get around to it eventually)
Later versions with the same leading integer include earlier version changes (1.0, 1.1 etc), so view those as well for media. Some minor changes/adjustments might've been made though.
[Only registered and activated users can see links. ]
** Custom Maps **
Spoiler for Boss/Raids Room V1 (667 and 718):
Designed for a boss encounter, on the southern end is the portal in which the encounter will begin, on the northern end is the reward room.
The surrounding walls are walk-able and are intended to be where any players will be teleported out to on death, if completing as a team.
Aesthetic inspired by DarkMeyer.
[Only registered and activated users can see links. ]
NOTES:
Center spawn (If kept in same region 1329) are coordinates: (352, 3168, 0)
Wall(Death) area is up one plane.
The chest is object 2403 and the opened variation is 2404
XTEAS: No XTEAS required if kept in the same region (1329)
MEDIA:
Spoiler for Boss/Raids Room V1.1 (667 and 718):
See V1 in the above spoiler
[Only registered and activated users can see links. ]
CHANGES (See V1):
Removed the center design
Extended the chest room for an exit area
Added a little noise to the battle area landscape and threw in some non-clip foliage (pebbles)
XTEAS: No XTEAS required if kept in the same region (1329)
MEDIA:
Spoiler for Custom Home Island V1:
This is the first custom map I made. It's not entirely done as I've been working on other things, but it's in a solid enough state as a V1.
FEATURES:
Bank
Chapel
Building for stores
POH portal
Summoning obelisk
Fishing docks
Cooking area beside docks
Thieving area behind bank
Flax field
Yews
4 Story tower (currently only holds the spinning wheel for flax)
Center well and oil-well
NOTES:
Unfinished. I plan on adding a few more features like mining, smithing, magic tree, other tree spawns and we'll see what else.
Built in region 11817, which is in the middle of the ocean by Crash Island, but it consumes a single region, so you can put it wherever you want in the ocean.
If you decide to keep the region, you can get there via coordinates: (2974, 2653, 0)
The oil-well by the house portal is pretty useless, but you can edit it's definitions. I was/am planning to base it off a dungeon entrance to a mining/smithing area.
[Only registered and activated users can see links. ]
XTEAS: The file that requires keys is 1499 (IF YOU KEEP THE SAME REGION 11817)
Built in region 11817, which is in the middle of the ocean by Crash Island, but it consumes a single region, so you can put it wherever you want in the ocean.
If you decide to keep the region, you can get there via coordinates: (2974, 2653, 0)
The oil-well by the house portal is pretty useless, but you can edit it's definitions. I was/am planning to base it off a dungeon entrance to a mining/smithing area.
[Only registered and activated users can see links. ]
XTEAS: The file that requires keys is 1499 (IF YOU KEEP THE SAME REGION 11817)
This can be used as a stand-alone but it's purpose is for the Custom Home Island in the above spoiler.
FEATURES:
Yew and Magic Trees
Water for fishing
Fire for cooking
Tin, copper, iron, coal, gold, mithril and adamant ores
NOTES:
The entrance/exit rope is located via coordinates: (1700, 4381, 0)
This is the resource dungeon that is designed for the Custom Home Island (see above map) in which the well near the POH portal will drop you here.
There are flickering lights above the walls on the northern end. I did not see these until finishing the map.
I recorded the process of making 90% of this map, which can you can check out in the media.
[Only registered and activated users can see links. ]
XTEAS: No XTEAS required. IF YOU KEEP THE SAME REGION (6724)
CREATION VIDEO:
** Edited Maps **
Spoiler for Edgeville V1.0:
I had made a thread for this, so: [Only registered and activated users can see links. ]
Spoiler for Edgeville V1.1:
**SEE V1.0 MEDIA FOR THOSE ADDITIONAL CHANGES
CHANGES:
Expanded the bank by two tiles and gave it a little remodel
Expanded a portion of the river and added some fishing docks
Removed that castle that had no functionality to it and made a mining area
NOTES:
I removed the ore rocks so you can place your own how you like. Same with the docks, so you can place designer objects as you see fit.
I never did get around to figuring out how exactly the GFX are handled in the files, I only know how to manipulate them directly from the client. So you'll see some flickering lights from lamps that were removed, but the most obvious is where the mining area is. You can maybe place some torches there or something to make it less out-of-place.
[Only registered and activated users can see links. ]
XTEAS: The file that requires keys is 625
Code:
{733680141, -1440926564, 447905675, 1806603117}
MEDIA:
Spoiler for In game media:
Bank
Docks
Mining
Spoiler for Edgeville V1.2 (667 and 718) Updated: Oct 14th:
**SEE V1.0 and V1.1 MEDIA FOR THOSE ADDITIONAL CHANGES
CHANGES:
Removed that entire broken structure that housed the yew trees
Put a castle in it's place (Raised the entire land up)
NOTES:
This is the new main route into/out of edgeville from barb village side
The castle is empty and undecorated, I wasn't sure what to do honestly. I only put the stairs in, so I guess that's up to you to decorate.
The dungeon entrance is on the river-side of the castle. It's kind of out of place though, I wasn't sure where to put it.
Chop-able Ivy on the opposite side
[Only registered and activated users can see links. ]
XTEAS: The file that requires keys is marked with an _L in it's name
first of all, I'm really sorry to bump this old thread but I really wanted to have 1 maps of yours. I really like the custom home. But I'm a noob at RSPS and I've been searching for xteas and how to add them to my cache/server but I did NOT find how to do it for 718.
I would beg someone to give me a little explanation on how to do that, also, I do NOT have data/map/archiveKeys directory.
first of all, I'm really sorry to bump this old thread but I really wanted to have 1 maps of yours. I really like the custom home. But I'm a noob at RSPS and I've been searching for xteas and how to add them to my cache/server but I did NOT find how to do it for 718.
I would beg someone to give me a little explanation on how to do that, also, I do NOT have data/map/archiveKeys directory.
Thank you!
ai can release a code snippet today that’ll show you how to do this