is that a theatre of blood map looks similar? but still its fucking dope seeing something like this on a high rev server
10-22-2020, 02:24 PM
RSPS_GOD
when i add Custom Home Island V1 map on my 718 loading 742 my cache got stuck on 89%
11-09-2020, 02:15 AM
Stugger
Added a new version (v1.1) of the custom home island [Only registered and activated users can see links. Click Here To Register...]
11-09-2020, 04:59 AM
khayam
really nice getting better day by day
03-24-2021, 10:23 PM
Aviansie
Objects aren't appearing after I packed the maps. Why?
03-24-2021, 10:35 PM
Tyluur
Great work man =] Keep it up. I might need something custom from you!
04-02-2021, 09:39 AM
LoveSimen
Quote:
Originally Posted by Stugger[Only registered and activated users can see links. Click Here To Register...]
Turned this thread into a free maps thread. Seems custom maps are a rarity in these later revisions so I thought I'd share. See the map packer link below for packing these files.
If you want your own map: check out my [Only registered and activated users can see links. Click Here To Register...]
These are made with my own map editor. Unfortunately it's not public but you can view it [Only registered and activated users can see links. Click Here To Register...]
NOTES:
Designed for 667/718 however should be compatible up until RS3
I never got around to world map stuff, so if you want your worldmap to reflect these changes then you're on your own there, sorry. (I may get around to it eventually)
Later versions with the same leading integer include earlier version changes (1.0, 1.1 etc), so view those as well for media. Some minor changes/adjustments might've been made though.
Designed for a boss encounter, on the southern end is the portal in which the encounter will begin, on the northern end is the reward room.
The surrounding walls are walk-able and are intended to be where any players will be teleported out to on death, if completing as a team.
Aesthetic inspired by DarkMeyer.
This is the first custom map I made. It's not entirely done as I've been working on other things, but it's in a solid enough state as a V1.
FEATURES:
Bank
Chapel
Building for stores
POH portal
Summoning obelisk
Fishing docks
Cooking area beside docks
Thieving area behind bank
Flax field
Yews
4 Story tower (currently only holds the spinning wheel for flax)
Center well and oil-well
NOTES:
Unfinished. I plan on adding a few more features like mining, smithing, magic tree, other tree spawns and we'll see what else.
Built in region 11817, which is in the middle of the ocean by Crash Island, but it consumes a single region, so you can put it wherever you want in the ocean.
If you decide to keep the region, you can get there via coordinates: (2974, 2653, 0)
The oil-well by the house portal is pretty useless, but you can edit it's definitions. I was/am planning to base it off a dungeon entrance to a mining/smithing area.
**SEE V1 MEDIA FOR CHANGES [Only registered and activated users can see links. Click Here To Register...]
CHANGES:
Added slayer hut
Added RC Altar
Extended thieving area behind bank
Added more trees/foliage/decor
NOTES:
Built in region 11817, which is in the middle of the ocean by Crash Island, but it consumes a single region, so you can put it wherever you want in the ocean.
If you decide to keep the region, you can get there via coordinates: (2974, 2653, 0)
The oil-well by the house portal is pretty useless, but you can edit it's definitions. I was/am planning to base it off a dungeon entrance to a mining/smithing area.
I had made a thread for this, so: [Only registered and activated users can see links. Click Here To Register...]
Spoiler for Edgeville V1.1:
**SEE V1.0 MEDIA FOR THOSE ADDITIONAL CHANGES [Only registered and activated users can see links. Click Here To Register...]
CHANGES:
Expanded the bank by two tiles and gave it a little remodel
Expanded a portion of the river and added some fishing docks
Removed that castle that had no functionality to it and made a mining area
NOTES:
I removed the ore rocks so you can place your own how you like. Same with the docks, so you can place designer objects as you see fit.
I never did get around to figuring out how exactly the GFX are handled in the files, I only know how to manipulate them directly from the client. So you'll see some flickering lights from lamps that were removed, but the most obvious is where the mining area is. You can maybe place some torches there or something to make it less out-of-place.
first of all, I'm really sorry to bump this old thread but I really wanted to have 1 maps of yours. I really like the custom home. But I'm a noob at RSPS and I've been searching for xteas and how to add them to my cache/server but I did NOT find how to do it for 718.
I would beg someone to give me a little explanation on how to do that, also, I do NOT have data/map/archiveKeys directory.
Thank you!
04-02-2021, 11:22 AM
Tyluur
Quote:
Originally Posted by LoveSimen[Only registered and activated users can see links. Click Here To Register...]
Hello,
first of all, I'm really sorry to bump this old thread but I really wanted to have 1 maps of yours. I really like the custom home. But I'm a noob at RSPS and I've been searching for xteas and how to add them to my cache/server but I did NOT find how to do it for 718.
I would beg someone to give me a little explanation on how to do that, also, I do NOT have data/map/archiveKeys directory.
Thank you!
ai can release a code snippet today that’ll show you how to do this
04-02-2021, 05:49 PM
LoveSimen
Quote:
Originally Posted by Tyluur[Only registered and activated users can see links. Click Here To Register...]
ai can release a code snippet today that’ll show you how to do this
I would be very thankful! Please let me know when you do