Thread: [667/718] Free Maps

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  1. #41  
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    Quote Originally Posted by khayam View Post
    718 loading rs3 eta? Id defo buy custom maps off you then
    Uhm, unlikely, I’d need a source/client/cache to look at. I can probably convert format but I wouldn’t be able to spawn objects past id 65534.

    Have you tried packing my 718 map just to see what happens?
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  2. #42  
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    Wont work map files are split into 8
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    Awesome release, I'm having some issues getting the objects to appear. I'm not sure what I may have done wrong
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    Quote Originally Posted by Cam_ View Post
    Awesome release, I'm having some issues getting the objects to appear. I'm not sure what I may have done wrong
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    I fixed this simply by putting the Xteas into the correct region, however now whenever I re-pack my xteas, this region loads fine however every other region is alllll messed up. Really confused
    RIP Cam Michael 07.02.2020
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    Tanoth 667 | Releasing 10/29/2020
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  4. #44  
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    Not an update. I don't really have any design ideas at the moment and I've been lacking in time but I need to give my revised map editor a thorough test, and of course the best way to do that is by making a map.

    So, if anyone has an (in-depth) map design idea they want to see come to life, feel free to send it my way!

    but note I will be posting it here, free for all. And like I said, I'm lacking in time as of late so it may be a slow make.

    ...............................

    Updated Edgeville v1.2

    I added some objects that were missing (some corner walls) and I have also since figured out how to edit effects, so I removed the lighting effects from removed lanterns and the mining area.


    I also changed up the barriers on the northern side of the castle from the white washed walls to a steel fencing and some bushes which flows a little better in my opinion. There are also windows on the castle now, I can't remember if I had those in the last update.


    I had also not realized that the eastern side of the castle was not accessible since there was a line of no-walk flags blocking off that side? I removed those and so the eastern (water) side should be crossable now. Cleaned up some texturing as well.
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  5. #45  
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    Added custom boss/raids room to thread
    Credits to @[Only registered and activated users can see links. ] for the design idea

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  6. #46  
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    thanks for help man will be comming to u for maps man
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  7. #47  
    ✥Gallifrey✥


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    qeustion is there ever coming a 718/rs3 support would love to see this on that rev
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  8. #48  
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    Great work man! I really like some of the maps you have made here!

    Keep up the great work!
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  10. #49  
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    Quote Originally Posted by Castiel View Post
    qeustion is there ever coming a 718/rs3 support would love to see this on that rev
    rs3 is unlikely, I cracked open a project and almost immediately deleted it, I just don't know if I can go through the deob/reverse engineering process again lol.
    However if you're loading 718, then I would assume my maps would be compatible?

    Quote Originally Posted by Infernal_PK View Post
    Great work man! I really like some of the maps you have made here!

    Keep up the great work!
    I appreciate you
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  11. #50  
    ✥Gallifrey✥


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    Quote Originally Posted by Stugger View Post
    rs3 is unlikely, I cracked open a project and almost immediately deleted it, I just don't know if I can go through the deob/reverse engineering process again lol.
    However if you're loading 718, then I would assume my maps would be compatible?



    I appreciate you

    sadly i have tryed and it did not work idk if u can take a peak idk if i am doing something rong

    would love to talk on discord with u for a bit about this

    Castiel#7544
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