Adding a castle. It's the new route into edgeville and also houses the yew trees. The middle floor will probably just have some empty rooms. The rooftop should be a nice open space or whatever for some kind of activity implementation, I dont know. Still need to finish scaping the land (river-side) and what not, I'm having a tough time finding suitable objects that match the theme but it's not horrible I suppose. If anyone has suggestions or anything that'd be cool.
I'll probably turn this thread into a free maps thread or something if I continue messing around with it.
Turned this into a free maps thread. I added Edgeville V3
Been working on this home island or whatever it is during my free time. Just been doing it primarily to put my editor to work. It's the first fully custom map I've done- meaning it's not just an edit. However the island itself (ground) I did duplicate from another region/island and adjusted it to work for this purpose. I'll post the map files here when I'm done with it.
So far done:
General Store (Building for npcs that sell shit or whatever)
Home (Construction) portal
Some random oil-well that could be renamed for a different purpose
Tower with 4 floors (Currently empty other than a spinning wheel for flax)
Fishing docks and cooking area (probably just a beach-side fire)
Magic tree / other trees (maybe some oak and willow)
Thieving stalls (probably behind bank)
Re-scape some of the islands edges to taper out the drop-offs from buildings and do some more pathing / foliage objects / underlay work
MAYBE a rooftop agility course type of thing but I don't know, I'd have to code it in to test it which isn't a huge deal but I just don't really want to haha.
I'd have liked to space things out some more to avoid feeling compact, but I'm trying to only consume a single region without dipping into any surrounding regions. Should make it easy to implement in whichever water-surrounded region you'd like.
Looks nice but personally idk feels like too clustered. Maybe space it out abit more?
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