Thread: 667/718+ Client JFrame Loading Parameters (fix) (Matrix-Base Clients)

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  1. #1 667/718+ Client JFrame Loading Parameters (fix) (Matrix-Base Clients) 
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    Are you guys ready for the most insane breakthrough release to come to the RSPS community since the beginning of software emulation itself??

    Difficulty: -2147483647/10

    Problem: Ever since the release of Matrix, a lot of servers have been created off the server's base. With that being said, a lot of problems have occured, but for me, the most annoying and problematic thing for a person with OCD that I still encounter today on 667/718+ clients using Matrix's original client is the fact that, when you start it either for the first time, or your client is saved in "fixed" mode, the JFrame's parameters are a little too distance on the bottom of the window (y-axis).

    I think this issue occurred when the person writing the Loader did a poor job of removing (which was there in the deobbed clients for 720+): Attached image

    Quote Originally Posted by 423 Million View Post
    This bar didn't appear until the 725ish revision if im correct.
    this removal of the options menu made it to where the client still loaded the parameters for the options menu, but no menu was there so once you logged-in in "fixed" mode, the bottom of your client under the chat options would spam the login-screen sprites which forced everyone to click the bottom of their client's window and drag it up just a bit so the y-axis of the window would meet the bottom of their chat options like it supposed to do originally.

    Before:
    Attached image

    After:
    Attached image

    Fix:
    Go to ClientFolder/src/Loader.java - and under the "Frame" method

    Change:
    Code:
    client_panel.setPreferredSize(new Dimension(765, 553));
    To:
    Code:
    client_panel.setPreferredSize(new Dimension(765, 502));
    Extremely boring and easy fix!

    Now hopefully 99.8% of Matrix releases/servers out there that haven't re-wrote a lot of the client won't have that annoying extra space that spasms the login-screen sprites that you have to keep dragging the bottom of the client's boarder up to fix!
    Last edited by Selseus; 08-20-2017 at 07:43 AM. Reason: Fixed "Before" image to full size instead of thumbnail, fixed spelling errors
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    Wrong Section.. RS503+ tutorial section.
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    Quote Originally Posted by Banners View Post
    Wrong Section.. RS503+ tutorial section.
    Wow, I was so quick to write this up so fast, I accidentally clicked the rs2 client config section. Thanks for pointing that out, I'll get it fixed!
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    Quote Originally Posted by Selseus View Post
    Are you guys ready for the most insane breakthrough release to come to the RSPS community since the beginning of software emulation itself??
    I believe people just couldn't be bothered to change this to be honest; and if they couldn't have figured it out, they certainly should not be running an RSPS.

    Quote Originally Posted by Selseus View Post
    I think this issue occurred when the person writing the Loader did a poor job of removing (which was there in the deobbed clients for 718-742): Attached image
    This bar didn't appear until the 725ish revision if im correct.
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    Quote Originally Posted by 423 Million View Post
    I believe people just couldn't be bothered to change this to be honest; and if they couldn't have figured it out, they certainly should not be running an RSPS.



    This bar didn't appear until the 725ish revision if im correct.
    Ah, interesting info! Probably debunks my theory of the poor execution for getting rid of it. I guess whomever worked on the client just set random parameters and called it good and no one's bothered to change it.

    I was just tired of checking out servers or looking into some releases and every time I start their clients, it has access room under the login screen and just spasms the sprites once you've logged in.
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    Quote Originally Posted by Selseus View Post

    Difficulty: -2147483647/10
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    Quote Originally Posted by Tynn View Post

    return true;

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    Quote Originally Posted by Selseus View Post
    return true;

    No it's hard to copy and paste this code so return false;

    for real, nice contribution
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    Quote Originally Posted by Stimulant View Post
    No it's hard to copy and paste this code so return false;

    for real, nice contribution
    Unfortunately, my CTRL, C, V, and right mouse button are all broken... I had to write this extensive and in-depth code by hand without even COPYING and PASTING from my loader pretty huge achievement in itself after you see those big numbers in that string!

    Frrl though, after looking back at this thread a few days later, it's such a small and simple thing that I maybe shouldn't have posted this thread. I don't want people questioning my knowledge because I post something so ridiculous as changing an int. hopefully someone finds it useful and implements it for their players.

    I think I'm going to release something a lot more respectable soon, haha! But thanks for the reply!
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