Code:
public boolean entered = false;
boolean vent1left = false,vent2left = false,vent3left = false,vent4left = false,vent5left = false,vent6left = false,vent7left = false
,vent8left = false,vent1right = false,vent2right = false,vent3right = false,vent4right = false,vent5right = false,vent6right = false
,vent7right = false,vent8right = false,vent1rightred = false,vent2rightred = false,vent3rightred = false,vent4rightred = false
,vent5rightred = false,vent6rightred = false,vent7rightred = false,vent8rightred = false,plate1 = false,plate2 = false
,plate3 = false,plate4 = false,fightended = false;
public boolean tasksstarted = false,disrupted = false;
int valueactiveleftplatform;
int valueactiverightplatform;
long nextplatformchangeleft;
long nextplatformchangeright;
public boolean fightstarted = false;
public boolean pressurepads = false;
int toragdeathtimer = 0;
int dharokdeathtimer = 0;
int veracdeathtimer = 0;
int guthandeathtimer = 0;
int ahrimdeathtimer = 0;
int karildeathtimer = 0;
public int deadtimer;
boolean ahrimspec = false;
boolean karilspec = false;
int bar = 0;
boolean barincrement = false;
int inactivecount = 0;
boolean portalcollapsed = false;
boolean ahrimspecdone = false;
boolean karilspecdone = false;
boolean flown = false;
long flowntime = 0;
public boolean fightfinished = false;
boolean startedcollapse = false;
boolean usedplates = false;
int shadowrealmcount = 0;
boolean vent1 = false;
boolean vent2 = false;
boolean vent3 = false;
boolean vent4 = false;
boolean vent5 = false;
boolean vent6 = false;
boolean vent7 = false;
boolean vent8 = false;
boolean sideswitchleft = false;
boolean sideswitchright = false;
int portaldamage = 0;
boolean portalused = false;
boolean portalspawned = false;
boolean boundedspot = false;
long lastdash = 0;
boolean multivent = false;
boolean ahrimpillar = false;
boolean karilpillar = false;
public boolean leftdisabled = false;
public boolean rightdisabled = false;
boolean startedcollapsing = true;
int shakevalue = 0;
long karilpillartime = 0;
boolean bombard = false;
boolean bleed = false;
long cavebombstime = 0;
long cavebombsdelay = 0;
boolean damaged1 = false;
boolean damaged2 = false;
boolean damaged3 = false;
boolean damaged4 = false;
boolean damaged5 = false;
boolean damaged6 = false;
10/10.