Thread: [667]disable cantReach() [667]

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  1. #1 [667]disable cantReach() [667] 
    Registered Member mrexiled's Avatar
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    removed. july 16, 2016 will be adding a more general way since this was specific for bandos throne room.
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  3. #2  
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    Nice bro , keep up the good work!!
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  4. #3  
    Registered Member mrexiled's Avatar
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    thanks man,

    p.s. im kinda hoping someone will post a better way.
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  5. #4  
    Registered Member mrexiled's Avatar
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    bump, i still feel like there is an easier way to do this.
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  6. #5  
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    This has got to be, by far, the most stupid thread I have ever seen
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  7. #6  
    Registered Member mrexiled's Avatar
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    Quote Originally Posted by Deadman World View Post
    This has got to be, by far, the most stupid thread I have ever seen

    aw thanks for the reply, ill be waiting for your way of doing this then.

    p.s. you couldn't even fix npc anims.
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  8. #7  
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    I don't see what you're trying to achieve with such a stupid thread, serves no purpose at all

    What are you even talking about, remove this embarrasing shit post
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  9. #8  
    Registered Member mrexiled's Avatar
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    Quote Originally Posted by Deadman World View Post
    I don't see what you're trying to achieve with such a stupid thread, serves no purpose at all

    What are you even talking about, remove this embarrasing shit post
    i will if you let me see your method of doing this or nah this will be staying right here aint gona hurt my feelings to learn something and nothing to prove, just trying to help and get feedback (because thats how you fuckin grow with this) like most of my post.
    shit posters like you just waste peoples' time.


    edit: im waitinggggggg


    and i hope it isn't something stupid like 'if this object is clicked do this' because how can you make an action happen if you can't even reach the object....


    for example.

    Code:
    if(id == 1) {//unreachable object
    addWalkSteps(blah);
    }
    
    //it'll send a message in chatbox saying can't reach because the developer is retarded.
    using addWalkSteps() or a loop would be retarded anyway.


    my method is (#1)mainly for bandos throne room agility because some statues are literally unreachable even though theyre needed for the agility course and itll help with custom agility courses or any objects that have the same issues.
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  10. #9  
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    I know you want to understand what you're talking about, but you really don't.

    also tl;dr
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  11. #10  
    Registered Member mrexiled's Avatar
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    Quote Originally Posted by Deadman World View Post
    I know you want to understand what you're talking about, but you really don't.

    also tl;dr
    irrelevant reply lol probably because you have an attention span of a dumb beetle and couldn't bother reading but take a second look at what i said VvV

    "my method is (#2)mainly for bandos throne room agility because some statues are literally unreachable even though theyre needed for the agility course and itll help with custom agility courses that have the same issues."


    i dont think you understand haha but ever gona post a method? i've been waiting a whole 40 mins
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