Thread: [718] Drop Lookup (NPCs & Items)

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  1. #11  
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    Quote Originally Posted by MeerkatRS View Post
    Whenever I try to add any of this code I get errors all over the place
    Please don't grave-dig threads. I know you're new, but if you need help, locate the help section and reference this thread in it.

    Your problem lies with the imports. Try importing things like:

    Code:
    import com.rs.utils.NPCDrops;
    import com.rs.cache.loaders.ItemDefinitions;
    import com.rs.cache.loaders.NPCDefinitions;
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  2. #12  
    Registered Member alkharidrsps's Avatar
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    why in my source dont show drops/npcs in interface? 718
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  3. #13  
    Discord Johnyblob22#7757


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    Hey i saw this thread that is bumped i suggest to the people who want this done better look for jordan dev aka jordanachillies. He did a better way of doing this.
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  4. #14  
    Registered Member alkharidrsps's Avatar
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    Quote Originally Posted by Johnyblob22 View Post
    Hey i saw this thread that is bumped i suggest to the people who want this done better look for jordan dev aka jordanachillies. He did a better way of doing this.
    can send link?
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  5. #15  
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    Quote Originally Posted by Johnyblob22 View Post
    Hey i saw this thread that is bumped i suggest to the people who want this done better look for jordan dev aka jordanachillies. He did a better way of doing this.
    Attached image

    I don't think it'll beat this though. Precise drop rates scaling up with drop boosts while keeping the code as efficient as it possibly could (No simulations or whatever are done in this case, nor are the rates being loaded from any external sources or anything like that. Everything is calculated on spot as the player uses the command). Supports both npc drops lookup as well as item drops lookup, up to three hundred entries per query. Seen several different versions of this system before but they're always inaccurate.
    Not trying to brag here or anything though lol, it's fairly simple to do. Just giving some ideas what you could be doing .
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  7. #16  
    Registered Member alkharidrsps's Avatar
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    Quote Originally Posted by Kris View Post
    Attached image

    I don't think it'll beat this though. Precise drop rates scaling up with drop boosts while keeping the code as efficient as it possibly could (No simulations or whatever are done in this case, nor are the rates being loaded from any external sources or anything like that. Everything is calculated on spot as the player uses the command). Supports both npc drops lookup as well as item drops lookup, up to three hundred entries per query. Seen several different versions of this system before but they're always inaccurate.
    Not trying to brag here or anything though lol, it's fairly simple to do. Just giving some ideas what you could be doing .
    Thanks
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  8. #17  
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    Kind late but Most Npc's do not work or most item searches are Null or dnt even show bosses bois.
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  9. #18  
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    Code:


    Error:


    I have tryed to delete that } but still same error on other line i have deleted till i++; but then its still error about this }
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