Next time use [CODE] tags, so it's easier to read. Otherwise nice job.
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Next time use [CODE] tags, so it's easier to read. Otherwise nice job.
- Why are you using the combat delay to determine if a player can thieve?
- Use a listener for reaching a position
- Clean up the usage for walking
- You don't need to call your random method twice, call it once
- Your variable naming sucks
- Don't handle all your interactions via a switch
That's already added in spawnscape source.
Good job though i guess
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